Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+4
View File
@@ -29,6 +29,8 @@
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h>
#include <ctype.h>
#include <string.h>
@@ -476,3 +478,5 @@ void _glfwUpdateGamepadGUIDCocoa(char* guid)
}
}
#endif // _GLFW_COCOA