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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -28,6 +28,8 @@
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#include "internal.h"
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#if defined(_GLFW_COCOA)
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#include <float.h>
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#include <string.h>
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@@ -2047,3 +2049,5 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
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return window->ns.object;
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}
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#endif // _GLFW_COCOA
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