Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+4
View File
@@ -28,6 +28,8 @@
#include "internal.h"
#if defined(_GLFW_COCOA)
#include <float.h>
#include <string.h>
@@ -2047,3 +2049,5 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
return window->ns.object;
}
#endif // _GLFW_COCOA