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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -29,6 +29,8 @@
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#include "internal.h"
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#if defined(GLFW_BUILD_LINUX_JOYSTICK)
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/inotify.h>
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@@ -429,3 +431,5 @@ void _glfwUpdateGamepadGUIDLinux(char* guid)
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{
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}
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#endif // GLFW_BUILD_LINUX_JOYSTICK
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