mirror of
https://github.com/glfw/glfw.git
synced 2026-09-20 08:23:13 +00:00
Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
@@ -28,6 +28,8 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#if defined(_GLFW_COCOA)
|
||||
|
||||
#include <unistd.h>
|
||||
#include <math.h>
|
||||
|
||||
@@ -374,3 +376,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
|
||||
return window->context.nsgl.object;
|
||||
}
|
||||
|
||||
#endif // _GLFW_COCOA
|
||||
|
||||
|
||||
Reference in New Issue
Block a user