Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+43 -3
View File
@@ -25,6 +25,18 @@
//
//========================================================================
#if defined(GLFW_BUILD_WIN32_TIMER) || \
defined(GLFW_BUILD_WIN32_MODULE) || \
defined(GLFW_BUILD_WIN32_THREAD) || \
defined(GLFW_BUILD_COCOA_TIMER) || \
defined(GLFW_BUILD_POSIX_TIMER) || \
defined(GLFW_BUILD_POSIX_MODULE) || \
defined(GLFW_BUILD_POSIX_THREAD) || \
defined(GLFW_BUILD_POSIX_POLL) || \
defined(GLFW_BUILD_LINUX_JOYSTICK)
#error "You must not define these; define zero or more _GLFW_<platform> macros instead"
#endif
#include "null_platform.h"
#if defined(_GLFW_WIN32)
@@ -86,6 +98,10 @@
#endif
#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
#define GLFW_BUILD_LINUX_JOYSTICK
#endif
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include "linux_joystick.h"
#else
#define GLFW_LINUX_JOYSTICK_STATE
@@ -141,23 +157,47 @@
GLFW_GLX_LIBRARY_CONTEXT_STATE
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_THREAD
#else
#define GLFW_BUILD_POSIX_THREAD
#endif
#if defined(GLFW_BUILD_WIN32_THREAD)
#include "win32_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE
#else
#elif defined(GLFW_BUILD_POSIX_THREAD)
#include "posix_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE
#endif
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_TIMER
#elif defined(__APPLE__)
#define GLFW_BUILD_COCOA_TIMER
#else
#define GLFW_BUILD_POSIX_TIMER
#endif
#if defined(GLFW_BUILD_WIN32_TIMER)
#include "win32_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE
#elif defined(__APPLE__)
#elif defined(GLFW_BUILD_COCOA_TIMER)
#include "cocoa_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE
#else
#elif defined(GLFW_BUILD_POSIX_TIMER)
#include "posix_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE
#endif
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_MODULE
#else
#define GLFW_BUILD_POSIX_MODULE
#endif
#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11)
#define GLFW_BUILD_POSIX_POLL
#endif