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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -27,8 +27,6 @@
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#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32;
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#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
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#define GLFW_BUILD_WIN32_MAPPINGS
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// Joystick element (axis, button or slider)
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//
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typedef struct _GLFWjoyobjectWin32
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