Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+4
View File
@@ -28,6 +28,8 @@
#include "internal.h"
#if defined(GLFW_BUILD_WIN32_MODULE)
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -47,3 +49,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
return (GLFWproc) GetProcAddress((HMODULE) module, name);
}
#endif // GLFW_BUILD_WIN32_MODULE