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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -28,6 +28,8 @@
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#include "internal.h"
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#if defined(GLFW_BUILD_WIN32_MODULE)
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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@@ -47,3 +49,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
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return (GLFWproc) GetProcAddress((HMODULE) module, name);
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}
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#endif // GLFW_BUILD_WIN32_MODULE
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