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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -29,6 +29,8 @@
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#include "internal.h"
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#if defined(_GLFW_WIN32)
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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@@ -545,3 +547,5 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
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return monitor->win32.publicDisplayName;
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}
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#endif // _GLFW_WIN32
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