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Add conditional compilation for platform units
This is a step towards being able to compile GLFW manually without needing to duplicate a lot of platform- or OS-specific logic.
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@@ -29,6 +29,7 @@
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#include "internal.h"
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#if defined(GLFW_BUILD_WIN32_TIMER)
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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@@ -51,3 +52,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
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return _glfw.timer.win32.frequency;
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}
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#endif // GLFW_BUILD_WIN32_TIMER
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