Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+5 -1
View File
@@ -28,6 +28,8 @@
#include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <errno.h>
#include <limits.h>
#include <linux/input.h>
@@ -392,7 +394,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
_glfwGetKeyScancodeWayland,
_glfwSetClipboardStringWayland,
_glfwGetClipboardStringWayland,
#if defined(__linux__)
#if defined(_GLFW_LINUX_JOYSTICK)
_glfwInitJoysticksLinux,
_glfwTerminateJoysticksLinux,
_glfwPollJoystickLinux,
@@ -791,3 +793,5 @@ void _glfwTerminateWayland(void)
_glfw_free(_glfw.wl.clipboardString);
}
#endif // _GLFW_WAYLAND