Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+5 -1
View File
@@ -29,6 +29,8 @@
#include "internal.h"
#if defined(_GLFW_X11)
#include <stdlib.h>
#include <string.h>
#include <limits.h>
@@ -1182,7 +1184,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
_glfwGetKeyScancodeX11,
_glfwSetClipboardStringX11,
_glfwGetClipboardStringX11,
#if defined(__linux__)
#if defined(_GLFW_LINUX_JOYSTICK)
_glfwInitJoysticksLinux,
_glfwTerminateJoysticksLinux,
_glfwPollJoystickLinux,
@@ -1652,3 +1654,5 @@ void _glfwTerminateX11(void)
}
}
#endif // _GLFW_X11