Add conditional compilation for platform units

This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
This commit is contained in:
Camilla Löwy
2021-11-09 19:44:00 +01:00
parent 8a72918bcd
commit c812b9d87c
34 changed files with 167 additions and 25 deletions
+6 -2
View File
@@ -29,6 +29,8 @@
#include "internal.h"
#if defined(_GLFW_X11)
#include <X11/cursorfont.h>
#include <X11/Xmd.h>
@@ -86,7 +88,7 @@ static GLFWbool waitForAnyEvent(double* timeout)
{ _glfw.x11.emptyEventPipe[0], POLLIN }
};
#if defined(__linux__)
#if defined(_GLFW_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
#endif
@@ -2781,7 +2783,7 @@ void _glfwPollEventsX11(void)
{
drainEmptyEvents();
#if defined(__linux__)
#if defined(_GLFW_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux();
#endif
@@ -3349,3 +3351,5 @@ GLFWAPI const char* glfwGetX11SelectionString(void)
return getSelectionString(_glfw.x11.PRIMARY);
}
#endif // _GLFW_X11