mirror of
https://github.com/glfw/glfw.git
synced 2026-09-19 07:05:49 +00:00
Updated native API and merged into related files.
This commit is contained in:
@@ -16,28 +16,16 @@ if (_GLFW_COCOA)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
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cocoa_window.m)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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endif()
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
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win32_init.c win32_joystick.c win32_monitor.c win32_time.c
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win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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endif()
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
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x11_joystick.c x11_keysym2unicode.c x11_monitor.c
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x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES x11_native.c)
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endif()
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endif()
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if (_GLFW_EGL)
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@@ -1,74 +0,0 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->ns.object;
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}
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->nsgl.context;
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}
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@@ -969,3 +969,25 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Cocoa object of the specified window
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//========================================================================
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->ns.object;
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}
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@@ -434,3 +434,58 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return eglGetProcAddress(procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the EGL display
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//========================================================================
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return _glfw.egl.display;
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}
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->egl.context;
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}
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//========================================================================
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// Return the EGL surface of the specified window
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//========================================================================
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->egl.surface;
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}
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@@ -633,3 +633,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return _glfw_glXGetProcAddress((const GLubyte*) procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->glx.context;
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}
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@@ -325,3 +325,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return symbol;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the NSGL context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->nsgl.context;
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}
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@@ -593,3 +593,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return (GLFWglproc) wglGetProcAddress(procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->wgl.context;
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}
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@@ -1,74 +0,0 @@
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_glfw
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_WIN32_WGL
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->win32.handle;
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}
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->WGL.context;
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}
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@@ -1141,4 +1141,24 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->win32.handle;
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}
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@@ -1,84 +0,0 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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||||
// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
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||||
// 1. The origin of this software must not be misrepresented; you must not
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||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
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||||
// 2. Altered source versions must be plainly marked as such, and must not
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||||
// be misrepresented as being the original software.
|
||||
//
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||||
// 3. This notice may not be removed or altered from any source
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||||
// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_X11_GLX
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 display
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//========================================================================
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GLFWAPI Display* glfwGetX11Display(void)
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{
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return _glfw.x11.display;
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}
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI Window glfwGetX11Window(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->x11.handle;
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}
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->glx.context;
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}
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@@ -1111,3 +1111,41 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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||||
////// GLFW native API //////
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||||
//////////////////////////////////////////////////////////////////////////
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||||
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//========================================================================
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// Return the X11 display
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//========================================================================
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GLFWAPI Display* glfwGetX11Display(void)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return _glfw.x11.display;
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}
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//========================================================================
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||||
// Return the X11 handle of the specified window
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||||
//========================================================================
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||||
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GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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||||
{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->x11.handle;
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}
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Reference in New Issue
Block a user