mirror of
https://github.com/glfw/glfw.git
synced 2026-09-20 08:23:13 +00:00
Transformed glfwEnable/Disable/SetCursorMode into glfwGetInputMode/SetInputMode.
This commit is contained in:
+187
-45
@@ -31,6 +31,122 @@
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#include "internal.h"
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//========================================================================
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// Sets the cursor mode for the specified window
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//========================================================================
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static void setCursorMode(_GLFWwindow* window, int mode)
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{
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int centerPosX, centerPosY;
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if (mode != GLFW_CURSOR_NORMAL &&
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mode != GLFW_CURSOR_HIDDEN &&
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mode != GLFW_CURSOR_CAPTURED)
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{
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return;
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}
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if (window->cursorMode == mode)
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return;
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centerPosX = window->width / 2;
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centerPosY = window->height / 2;
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if (mode == GLFW_CURSOR_CAPTURED)
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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_glfwInputCursorMotion(window,
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centerPosX - window->cursorPosX,
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centerPosY - window->cursorPosY);
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}
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_glfwPlatformSetCursorMode(window, mode);
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window->cursorMode = mode;
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}
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//========================================================================
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// Set sticky keys mode for the specified window
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//========================================================================
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static void setStickyKeys(_GLFWwindow* window, int enabled)
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{
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if (window->stickyKeys == enabled)
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return;
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if (!enabled)
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{
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int i;
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// Release all sticky keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->key[i] == GLFW_STICK)
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window->key[i] = GLFW_RELEASE;
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}
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}
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window->stickyKeys = enabled;
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}
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//========================================================================
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// Set sticky mouse buttons mode for the specified window
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//========================================================================
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static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
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{
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if (window->stickyMouseButtons == enabled)
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return;
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if (!enabled)
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{
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int i;
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// Release all sticky mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButton[i] == GLFW_STICK)
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window->mouseButton[i] = GLFW_RELEASE;
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}
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}
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window->stickyMouseButtons = enabled;
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}
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//========================================================================
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// Set system keys for the specified window
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//========================================================================
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static void setSystemKeys(_GLFWwindow* window, int enabled)
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{
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if (window->systemKeys == enabled)
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return;
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if (enabled)
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_glfwPlatformEnableSystemKeys(window);
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else
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_glfwPlatformDisableSystemKeys(window);
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window->systemKeys = enabled;
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}
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//========================================================================
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// Set key repeat for the specified window
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//========================================================================
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static void setKeyRepeat(_GLFWwindow* window, int enabled)
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{
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window->keyRepeat = enabled;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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@@ -278,6 +394,77 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos)
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}
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//========================================================================
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// Returns the specified input mode of the specified window
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//========================================================================
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GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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return window->cursorMode;
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case GLFW_STICKY_KEYS:
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return window->stickyKeys;
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case GLFW_STICKY_MOUSE_BUTTONS:
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return window->stickyMouseButtons;
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case GLFW_SYSTEM_KEYS:
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return window->systemKeys;
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case GLFW_KEY_REPEAT:
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return window->keyRepeat;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return 0;
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}
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}
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//========================================================================
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// Sets the specified input mode of the specified window
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//========================================================================
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GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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switch (mode)
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{
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case GLFW_CURSOR_MODE:
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setCursorMode(window, value);
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break;
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case GLFW_STICKY_KEYS:
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setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_STICKY_MOUSE_BUTTONS:
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setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_SYSTEM_KEYS:
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setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
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break;
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case GLFW_KEY_REPEAT:
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setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
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break;
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default:
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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break;
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}
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}
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//========================================================================
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// Returns the scroll offset for the specified window
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//========================================================================
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@@ -300,51 +487,6 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset)
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}
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//========================================================================
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// Sets the cursor mode for the specified window
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//========================================================================
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GLFWAPI void glfwSetCursorMode(GLFWwindow handle, int mode)
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{
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int centerPosX, centerPosY;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (mode != GLFW_CURSOR_NORMAL &&
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mode != GLFW_CURSOR_HIDDEN &&
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mode != GLFW_CURSOR_CAPTURED)
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{
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_glfwSetError(GLFW_INVALID_ENUM, NULL);
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return;
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}
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if (window->cursorMode == mode)
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return;
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centerPosX = window->width / 2;
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centerPosY = window->height / 2;
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if (mode == GLFW_CURSOR_CAPTURED)
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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else if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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_glfwPlatformSetMouseCursorPos(window, centerPosX, centerPosY);
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_glfwInputCursorMotion(window,
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centerPosX - window->cursorPosX,
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centerPosY - window->cursorPosY);
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}
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_glfwPlatformSetCursorMode(window, mode);
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window->cursorMode = mode;
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}
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//========================================================================
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// Set callback function for keyboard input
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//========================================================================
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