Unified nomenclature for cursor positions.

This commit is contained in:
Camilla Berglund
2012-06-22 13:53:02 +02:00
parent e6896a499c
commit cef9dea1d2
14 changed files with 102 additions and 101 deletions
+26 -26
View File
@@ -251,10 +251,10 @@ static GLboolean createWindow(_GLFWwindow* window,
//========================================================================
// Hide mouse cursor
// Hide cursor
//========================================================================
static void hideMouseCursor(_GLFWwindow* window)
static void hideCursor(_GLFWwindow* window)
{
if (!window->X11.cursorHidden)
{
@@ -267,12 +267,12 @@ static void hideMouseCursor(_GLFWwindow* window)
//========================================================================
// Capture mouse cursor
// Capture cursor
//========================================================================
static void captureMouseCursor(_GLFWwindow* window)
static void captureCursor(_GLFWwindow* window)
{
hideMouseCursor(window);
hideCursor(window);
if (!window->X11.cursorGrabbed)
{
@@ -290,13 +290,13 @@ static void captureMouseCursor(_GLFWwindow* window)
//========================================================================
// Show mouse cursor
// Show cursor
//========================================================================
static void showMouseCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (only in windowed mode: in fullscreen mode we still
// want the mouse grabbed in order to confine the cursor to the window
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
{
@@ -401,7 +401,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
}
// HACK: Try to get window inside viewport (for virtual displays) by moving
// the mouse cursor to the upper left corner (and then to the center)
// the cursor to the upper left corner (and then to the center)
// This hack should be harmless on saner systems as well
XWarpPointer(_glfwLibrary.X11.display, None, window->X11.handle, 0,0,0,0, 0,0);
XWarpPointer(_glfwLibrary.X11.display, None, window->X11.handle, 0,0,0,0,
@@ -615,7 +615,7 @@ static void processSingleEvent(void)
case EnterNotify:
{
// The mouse cursor enters the Window
// The cursor entered the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
@@ -624,7 +624,7 @@ static void processSingleEvent(void)
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideMouseCursor(window);
hideCursor(window);
_glfwInputCursorEnter(window, GL_TRUE);
break;
@@ -632,7 +632,7 @@ static void processSingleEvent(void)
case LeaveNotify:
{
// The mouse cursor leave the Window
// The cursor left the window
window = findWindow(event.xcrossing.window);
if (window == NULL)
{
@@ -641,7 +641,7 @@ static void processSingleEvent(void)
}
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showMouseCursor(window);
showCursor(window);
_glfwInputCursorEnter(window, GL_FALSE);
break;
@@ -649,7 +649,7 @@ static void processSingleEvent(void)
case MotionNotify:
{
// The mouse cursor was moved
// The cursor was moved
window = findWindow(event.xmotion.window);
if (window == NULL)
{
@@ -660,7 +660,7 @@ static void processSingleEvent(void)
if (event.xmotion.x != window->X11.cursorPosX ||
event.xmotion.y != window->X11.cursorPosY)
{
// The mouse cursor was moved and we didn't do it
// The cursor was moved and we didn't do it
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
@@ -783,7 +783,7 @@ static void processSingleEvent(void)
_glfwInputWindowFocus(window, GL_TRUE);
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureMouseCursor(window);
captureCursor(window);
break;
}
@@ -801,7 +801,7 @@ static void processSingleEvent(void)
_glfwInputWindowFocus(window, GL_FALSE);
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
showMouseCursor(window);
showCursor(window);
break;
}
@@ -1197,9 +1197,9 @@ void _glfwPlatformPollEvents(void)
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
!window->X11.cursorCentered)
{
_glfwPlatformSetMouseCursorPos(window,
window->width / 2,
window->height / 2);
_glfwPlatformSetCursorPos(window,
window->width / 2,
window->height / 2);
window->X11.cursorCentered = GL_TRUE;
// NOTE: This is a temporary fix. It works as long as you use
@@ -1228,10 +1228,10 @@ void _glfwPlatformWaitEvents(void)
//========================================================================
// Set physical mouse cursor position
// Set physical cursor position
//========================================================================
void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so we can recognise it later
window->X11.cursorPosX = x;
@@ -1242,7 +1242,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
//========================================================================
// Set physical mouse cursor mode
// Set physical cursor mode
//========================================================================
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
@@ -1250,13 +1250,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
switch (mode)
{
case GLFW_CURSOR_NORMAL:
showMouseCursor(window);
showCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideMouseCursor(window);
hideCursor(window);
break;
case GLFW_CURSOR_CAPTURED:
captureMouseCursor(window);
captureCursor(window);
break;
}
}