mirror of
https://github.com/glfw/glfw.git
synced 2026-09-18 22:55:46 +00:00
Unified nomenclature for cursor positions.
This commit is contained in:
+26
-26
@@ -251,10 +251,10 @@ static GLboolean createWindow(_GLFWwindow* window,
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//========================================================================
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// Hide mouse cursor
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// Hide cursor
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//========================================================================
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static void hideMouseCursor(_GLFWwindow* window)
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static void hideCursor(_GLFWwindow* window)
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{
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if (!window->X11.cursorHidden)
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{
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@@ -267,12 +267,12 @@ static void hideMouseCursor(_GLFWwindow* window)
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//========================================================================
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// Capture mouse cursor
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// Capture cursor
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//========================================================================
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static void captureMouseCursor(_GLFWwindow* window)
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static void captureCursor(_GLFWwindow* window)
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{
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hideMouseCursor(window);
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hideCursor(window);
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if (!window->X11.cursorGrabbed)
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{
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@@ -290,13 +290,13 @@ static void captureMouseCursor(_GLFWwindow* window)
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//========================================================================
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// Show mouse cursor
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// Show cursor
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//========================================================================
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static void showMouseCursor(_GLFWwindow* window)
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static void showCursor(_GLFWwindow* window)
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{
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// Un-grab cursor (only in windowed mode: in fullscreen mode we still
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// want the mouse grabbed in order to confine the cursor to the window
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// want the cursor grabbed in order to confine the cursor to the window
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// area)
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if (window->X11.cursorGrabbed)
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{
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@@ -401,7 +401,7 @@ static void enterFullscreenMode(_GLFWwindow* window)
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}
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// HACK: Try to get window inside viewport (for virtual displays) by moving
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// the mouse cursor to the upper left corner (and then to the center)
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// the cursor to the upper left corner (and then to the center)
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// This hack should be harmless on saner systems as well
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XWarpPointer(_glfwLibrary.X11.display, None, window->X11.handle, 0,0,0,0, 0,0);
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XWarpPointer(_glfwLibrary.X11.display, None, window->X11.handle, 0,0,0,0,
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@@ -615,7 +615,7 @@ static void processSingleEvent(void)
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case EnterNotify:
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{
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// The mouse cursor enters the Window
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// The cursor entered the window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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@@ -624,7 +624,7 @@ static void processSingleEvent(void)
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}
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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hideMouseCursor(window);
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hideCursor(window);
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_glfwInputCursorEnter(window, GL_TRUE);
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break;
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@@ -632,7 +632,7 @@ static void processSingleEvent(void)
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case LeaveNotify:
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{
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// The mouse cursor leave the Window
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// The cursor left the window
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window = findWindow(event.xcrossing.window);
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if (window == NULL)
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{
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@@ -641,7 +641,7 @@ static void processSingleEvent(void)
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}
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if (window->cursorMode == GLFW_CURSOR_HIDDEN)
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showMouseCursor(window);
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showCursor(window);
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_glfwInputCursorEnter(window, GL_FALSE);
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break;
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@@ -649,7 +649,7 @@ static void processSingleEvent(void)
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case MotionNotify:
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{
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// The mouse cursor was moved
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// The cursor was moved
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window = findWindow(event.xmotion.window);
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if (window == NULL)
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{
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@@ -660,7 +660,7 @@ static void processSingleEvent(void)
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if (event.xmotion.x != window->X11.cursorPosX ||
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event.xmotion.y != window->X11.cursorPosY)
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{
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// The mouse cursor was moved and we didn't do it
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// The cursor was moved and we didn't do it
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int x, y;
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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@@ -783,7 +783,7 @@ static void processSingleEvent(void)
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_glfwInputWindowFocus(window, GL_TRUE);
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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captureMouseCursor(window);
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captureCursor(window);
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break;
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}
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@@ -801,7 +801,7 @@ static void processSingleEvent(void)
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_glfwInputWindowFocus(window, GL_FALSE);
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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showMouseCursor(window);
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showCursor(window);
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break;
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}
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@@ -1197,9 +1197,9 @@ void _glfwPlatformPollEvents(void)
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if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
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!window->X11.cursorCentered)
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{
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_glfwPlatformSetMouseCursorPos(window,
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window->width / 2,
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window->height / 2);
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_glfwPlatformSetCursorPos(window,
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window->width / 2,
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window->height / 2);
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window->X11.cursorCentered = GL_TRUE;
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// NOTE: This is a temporary fix. It works as long as you use
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@@ -1228,10 +1228,10 @@ void _glfwPlatformWaitEvents(void)
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//========================================================================
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// Set physical mouse cursor position
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// Set physical cursor position
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//========================================================================
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void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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{
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// Store the new position so we can recognise it later
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window->X11.cursorPosX = x;
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@@ -1242,7 +1242,7 @@ void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y)
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//========================================================================
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// Set physical mouse cursor mode
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// Set physical cursor mode
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//========================================================================
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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@@ -1250,13 +1250,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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switch (mode)
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{
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case GLFW_CURSOR_NORMAL:
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showMouseCursor(window);
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showCursor(window);
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break;
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case GLFW_CURSOR_HIDDEN:
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hideMouseCursor(window);
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hideCursor(window);
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break;
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case GLFW_CURSOR_CAPTURED:
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captureMouseCursor(window);
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captureCursor(window);
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break;
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}
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}
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