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Null: Add non-functional EGL support
This is done in preparation for runtime platform selection, to make sure every platform can build with EGL enabled. It may be possible to add support for things like the ANGLE null platform later.
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@@ -48,7 +48,8 @@ elseif (_GLFW_OSMESA)
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target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
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posix_thread.h osmesa_context.h null_init.c
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null_monitor.c null_window.c null_joystick.c
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posix_time.c posix_thread.c osmesa_context.c)
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posix_time.c posix_thread.c egl_context.c
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osmesa_context.c)
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endif()
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if (_GLFW_X11 OR _GLFW_WAYLAND)
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