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Add library name override macros
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+12
-4
@@ -286,7 +286,9 @@ GLFWbool _glfwInitEGL(void)
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int i;
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const char* sonames[] =
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_EGL_LIBRARY)
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_GLFW_EGL_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"libEGL.dll",
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"EGL.dll",
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#elif defined(_GLFW_COCOA)
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@@ -601,7 +603,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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const char** sonames;
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const char* es1sonames[] =
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_GLESV1_LIBRARY)
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_GLFW_GLESV1_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"GLESv1_CM.dll",
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"libGLES_CM.dll",
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#elif defined(_GLFW_COCOA)
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@@ -614,7 +618,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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};
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const char* es2sonames[] =
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_GLESV2_LIBRARY)
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_GLFW_GLESV2_LIBRARY,
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#elif defined(_GLFW_WIN32)
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"GLESv2.dll",
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"libGLESv2.dll",
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#elif defined(_GLFW_COCOA)
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@@ -628,7 +634,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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};
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const char* glsonames[] =
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{
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#if defined(_GLFW_WIN32)
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#if defined(_GLFW_OPENGL_LIBRARY)
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_GLFW_OPENGL_LIBRARY,
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#elif defined(_GLFW_WIN32)
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#elif defined(_GLFW_COCOA)
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#else
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"libGL.so.1",
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