Add support for mouse input transparency

This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
This commit is contained in:
Rokas Kupstys
2019-09-30 15:44:43 +03:00
committed by Camilla Löwy
parent 6c031af245
commit d285a9fdeb
10 changed files with 148 additions and 0 deletions
+3
View File
@@ -270,6 +270,7 @@ struct _GLFWwndconfig
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
struct {
GLFWbool retina;
@@ -380,6 +381,7 @@ struct _GLFWwindow
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool shouldClose;
void* userPointer;
GLFWvidmode videoMode;
@@ -678,6 +680,7 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
void _glfwPlatformPollEvents(void);