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Add GLFW_CONTEXT_RENDERER
This window hint allows choosing between hardware and software renderers (where available) for the created OpenGL or OpenGL ES context. Fixes #589.
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@@ -160,6 +160,8 @@ information on what to include when reporting a bug.
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(#749,#842)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
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- Added `GLFW_CONTEXT_RENDERER` window hint and `GLFW_HARDWARE_RENDERER` and
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`GLFW_SOFTWARE_RENDERER` hint values (#589)
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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