Add GLFW_CONTEXT_RENDERER

This window hint allows choosing between hardware and software renderers
(where available) for the created OpenGL or OpenGL ES context.

Fixes #589.
This commit is contained in:
Camilla Löwy
2017-12-07 16:38:51 +01:00
parent 682f1cf203
commit d79056fc27
10 changed files with 92 additions and 12 deletions
+2
View File
@@ -160,6 +160,8 @@ information on what to include when reporting a bug.
(#749,#842)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added `GLFW_CONTEXT_RENDERER` window hint and `GLFW_HARDWARE_RENDERER` and
`GLFW_SOFTWARE_RENDERER` hint values (#589)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)