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EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime GLFW platform selection. Related to #1691.
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@@ -285,9 +285,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
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#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
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#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
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#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
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#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
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#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
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