Reintroduced manual framebuffer config selection.

The default behavior of WGL, EGL and GLX is to choose a config that has
/at least/ the specified number of bits, whereas the GLFW 2 behavior was
to choose the closest match with very few hard constraints.  Moving the
responsibility of finding the supported minimum values to the client was
problematic, as there's no way to enumerate supported configurations,
forcing the client to perform multiple (and slow) window/context
creation attempts.  Not even the currently set defaults (24-bit color
and depth, 8-bit stencil) is universally supported, as bug reports show.
This commit is contained in:
Camilla Berglund
2013-05-13 15:49:59 +02:00
parent 538556bfd5
commit d82f068f7e
9 changed files with 589 additions and 256 deletions
+105 -50
View File
@@ -100,6 +100,107 @@ static const char* getErrorString(EGLint error)
return "UNKNOWN EGL ERROR";
}
// Returns the specified attribute of the specified EGLConfig
//
static int getConfigAttrib(EGLConfig config, int attrib)
{
int value;
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfigs(const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GL_FALSE;
}
nativeConfigs = (EGLConfig*) calloc(nativeCount, sizeof(EGLConfig));
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = (_GLFWfbconfig*) calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
#if defined(_GLFW_X11)
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
{
// Only consider EGLConfigs with associated visuals
continue;
}
#endif // _GLFW_X11
if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
{
// Only consider RGB(A) EGLConfigs
continue;
}
if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
{
// Only consider window EGLConfigs
continue;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor == 1)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
}
u->redBits = getConfigAttrib(n, EGL_RED_SIZE);
u->greenBits = getConfigAttrib(n, EGL_GREEN_SIZE);
u->blueBits = getConfigAttrib(n, EGL_BLUE_SIZE);
u->alphaBits = getConfigAttrib(n, EGL_ALPHA_SIZE);
u->depthBits = getConfigAttrib(n, EGL_DEPTH_SIZE);
u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getConfigAttrib(n, EGL_SAMPLES);
u->egl = n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->egl;
free(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -162,57 +263,11 @@ int _glfwCreateContext(_GLFWwindow* window,
if (wndconfig->share)
share = wndconfig->share->egl.context;
// Find a suitable EGLConfig
if (!chooseFBConfigs(wndconfig, fbconfig, &config))
{
int index = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT);
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor == 1)
setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
if (wndconfig->glMajor == 2)
setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT);
if (wndconfig->glMajor == 3)
setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR);
}
setEGLattrib(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
if (fbconfig->redBits)
setEGLattrib(EGL_RED_SIZE, fbconfig->redBits);
if (fbconfig->greenBits)
setEGLattrib(EGL_GREEN_SIZE, fbconfig->greenBits);
if (fbconfig->blueBits)
setEGLattrib(EGL_BLUE_SIZE, fbconfig->blueBits);
if (fbconfig->alphaBits)
setEGLattrib(EGL_ALPHA_SIZE, fbconfig->alphaBits);
if (fbconfig->depthBits)
setEGLattrib(EGL_DEPTH_SIZE, fbconfig->depthBits);
if (fbconfig->stencilBits)
setEGLattrib(EGL_STENCIL_SIZE, fbconfig->stencilBits);
if (fbconfig->samples)
{
setEGLattrib(EGL_SAMPLE_BUFFERS, 1);
setEGLattrib(EGL_SAMPLES, fbconfig->samples);
}
setEGLattrib(EGL_NONE, EGL_NONE);
eglChooseConfig(_glfw.egl.display, attribs, &config, 1, &count);
if (!count)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to find a suitable EGLConfig: %s",
getErrorString(eglGetError()));
return GL_FALSE;
}
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to find a suitable EGLConfig");
return GL_FALSE;
}
#if defined(_GLFW_X11)