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Add override variable for CMake library type
This adds the GLFW_LIBRARY_TYPE CMake cache variable, which allows users and higher-level projects to set what type of library GLFW is built as. When not empty, this value overrides the standard BUILD_SHARED_LIBS option for GLFW while still allowing it to control the type of other libraries in a larger project. This also allows building GLFW as an object library without adding dummy source files (as required by Xcode) or producing unused library binaries. Projects using CMake 3.12 or later can link the resulting GLFW object library normally using target_link_libraries. Fixes #279. Related to #1307. Closes #1497. Closes #1574. Closes #1928.
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-3
@@ -1,5 +1,6 @@
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add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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add_library(glfw ${GLFW_LIBRARY_TYPE}
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
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internal.h mappings.h context.c init.c input.c monitor.c
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vulkan.c window.c)
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@@ -96,7 +97,7 @@ if (_GLFW_WAYLAND)
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"${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol")
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endif()
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if (WIN32 AND BUILD_SHARED_LIBS)
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if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY)
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configure_file(glfw.rc.in glfw.rc @ONLY)
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target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
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endif()
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@@ -201,7 +202,7 @@ if (_GLFW_X11 OR _GLFW_WAYLAND OR _GLFW_OSMESA)
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endif()
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endif()
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if (BUILD_SHARED_LIBS)
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if (GLFW_BUILD_SHARED_LIBRARY)
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if (WIN32)
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if (MINGW)
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# Remove the dependency on the shared version of libgcc
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