Win32: Fix handling of local absolute raw motion

The implementation for how to handle absolute raw motion remotely is
just how to handle absolute raw motion, period.
This commit is contained in:
Camilla Löwy
2024-02-07 00:59:58 +01:00
parent 275b92f887
commit d93868bcf3
3 changed files with 18 additions and 33 deletions
-2
View File
@@ -458,8 +458,6 @@ typedef struct _GLFWlibraryWin32
RAWINPUT* rawInput;
int rawInputSize;
UINT mouseTrailSize;
// Indicate if the process was started behind Remote Destop
BOOL isRemoteSession;
// The cursor handle to use to hide the cursor (NULL or a transparent cursor)
HCURSOR blankCursor;