mirror of
https://github.com/glfw/glfw.git
synced 2026-09-22 16:52:57 +00:00
Win32: Fix handling of local absolute raw motion
The implementation for how to handle absolute raw motion remotely is just how to handle absolute raw motion, period.
This commit is contained in:
@@ -458,8 +458,6 @@ typedef struct _GLFWlibraryWin32
|
||||
RAWINPUT* rawInput;
|
||||
int rawInputSize;
|
||||
UINT mouseTrailSize;
|
||||
// Indicate if the process was started behind Remote Destop
|
||||
BOOL isRemoteSession;
|
||||
// The cursor handle to use to hide the cursor (NULL or a transparent cursor)
|
||||
HCURSOR blankCursor;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user