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Make timer init part of platform API
This is part of runtime platform selection because the null backend needs the timer implementation for the current OS.
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@@ -644,6 +644,7 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
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void _glfwPlatformUpdateGamepadGUID(char* guid);
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const char* _glfwPlatformGetMappingName(void);
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void _glfwPlatformInitTimer(void);
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uint64_t _glfwPlatformGetTimerValue(void);
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uint64_t _glfwPlatformGetTimerFrequency(void);
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