Merge branch 'master' into EGL

Conflicts:
	CMakeLists.txt
	include/GL/glfw3.h
	readme.html
	src/CMakeLists.txt
	src/cocoa_window.m
	src/config.h.in
	src/glx_opengl.c
	src/internal.h
	src/opengl.c
	src/window.c
	tests/glfwinfo.c
This commit is contained in:
Camilla Berglund
2012-11-27 12:14:54 +01:00
50 changed files with 1569 additions and 928 deletions
+10 -7
View File
@@ -2,6 +2,10 @@ include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)
@@ -9,7 +13,7 @@ set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
if (_GLFW_COCOA_NSGL)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
cocoa_gamma.c cocoa_init.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.c cocoa_window.m)
if (GLFW_NATIVE_API)
@@ -21,18 +25,17 @@ if (_GLFW_COCOA_NSGL)
elseif (_GLFW_WIN32_WGL)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c
win32_gamma.c win32_init.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES win32_native.c)
endif()
elseif (_GLFW_X11_GLX)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h glx_platform.h)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} glx_opengl.c x11_clipboard.c
x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c
x11_joystick.c x11_keysym2unicode.c x11_time.c
x11_window.c)
x11_fullscreen.c x11_gamma.c x11_init.c x11_joystick.c
x11_keysym2unicode.c x11_time.c x11_window.c)
if (GLFW_NATIVE_API)
list(APPEND glfw_SOURCES x11_native.c)
@@ -40,7 +43,7 @@ elseif (_GLFW_X11_GLX)
elseif (_GLFW_X11_EGL)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h egl_platform.h)
set(glfw_SOURCES ${common_SOURCES} egl_opengl.c x11_clipboard.c
x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c
x11_fullscreen.c x11_gamma.c x11_init.c
x11_joystick.c x11_keysym2unicode.c x11_time.c
x11_window.c)
endif()