mirror of
https://github.com/glfw/glfw.git
synced 2026-09-20 16:30:45 +00:00
+16
-20
@@ -64,22 +64,27 @@ static void centerCursor(_GLFWwindow *window)
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_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
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}
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// Transforms the specified y-coordinate between the CG display and NS screen
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// coordinate systems
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//
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static float transformY(float y)
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{
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const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
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return height - y;
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}
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// Enter full screen mode
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//
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static GLFWbool enterFullscreenMode(_GLFWwindow* window)
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{
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GLFWvidmode mode;
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GLFWbool status;
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int xpos, ypos;
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status = _glfwSetVideoMode(window->monitor, &window->videoMode);
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_glfwPlatformGetVideoMode(window->monitor, &mode);
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_glfwPlatformGetMonitorPos(window->monitor, &xpos, &ypos);
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[window->ns.object setFrame:NSMakeRect(xpos, ypos, mode.width, mode.height)
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display:YES];
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const GLFWbool status = _glfwSetVideoMode(window->monitor, &window->videoMode);
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const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID);
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const NSRect frame = NSMakeRect(bounds.origin.x,
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transformY(bounds.origin.y + bounds.size.height),
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bounds.size.width,
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bounds.size.height);
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[window->ns.object setFrame:frame display:YES];
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return status;
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}
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@@ -90,15 +95,6 @@ static void leaveFullscreenMode(_GLFWwindow* window)
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_glfwRestoreVideoMode(window->monitor);
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}
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// Transforms the specified y-coordinate between the CG display and NS screen
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// coordinate systems
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//
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static float transformY(float y)
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{
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const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
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return height - y;
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}
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// Translates OS X key modifiers into GLFW ones
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//
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static int translateFlags(NSUInteger flags)
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