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Cocoa: Add basic support for Vulkan via MoltenVK
This adds basic support for MoltenVK, a Vulkan implementation on top of Metal, on macOS 10.11 and later. It looks for MoltenVK in the process via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled. glfwCreateWindowSurface now creates and sets a CAMetalLayer for the window content view, which is required for MoltenVK to function. You must help CMake find MoltenVK for the Vulkan test to be built. Fixes #870.
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@@ -39,6 +39,18 @@
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typedef void* id;
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#endif
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typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
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typedef struct VkMacOSSurfaceCreateInfoMVK
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{
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VkStructureType sType;
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const void* pNext;
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VkMacOSSurfaceCreateFlagsMVK flags;
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const void* pView;
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} VkMacOSSurfaceCreateInfoMVK;
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typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
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#include "posix_tls.h"
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#include "cocoa_joystick.h"
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#include "nsgl_context.h"
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@@ -74,6 +86,7 @@ typedef struct _GLFWwindowNS
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id object;
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id delegate;
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id view;
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id layer;
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GLFWbool maximized;
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