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Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing platforms. It does not add a compile- or link-time dependency on OSMesa. Fixes #281.
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+6
-6
@@ -7,22 +7,22 @@ set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
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if (_GLFW_COCOA)
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set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
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posix_tls.h nsgl_context.h egl_context.h)
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posix_tls.h nsgl_context.h egl_context.h osmesa_context.c)
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set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
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cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
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nsgl_context.m egl_context.c)
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nsgl_context.m egl_context.c osmesa_context.c)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
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wgl_context.h egl_context.h)
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wgl_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
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win32_monitor.c win32_time.c win32_tls.c win32_window.c
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wgl_context.c egl_context.c)
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wgl_context.c egl_context.c osmesa_context.c)
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
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posix_tls.h glx_context.h egl_context.h)
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posix_tls.h glx_context.h egl_context.h osmesa_context.h)
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set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
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xkb_unicode.c posix_time.c posix_tls.c glx_context.c
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egl_context.c)
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egl_context.c osmesa_context.c)
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
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