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Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing platforms. It does not add a compile- or link-time dependency on OSMesa. Fixes #281.
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@@ -207,6 +207,7 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
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#include "win32_joystick.h"
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#include "wgl_context.h"
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#include "egl_context.h"
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#include "osmesa_context.h"
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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