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https://github.com/glfw/glfw.git
synced 2026-09-20 16:30:45 +00:00
Cocoa: Move app delegate and menu creation to init
The application delegate needs to be set at init to receive monitor events before window creation. Menu creation is moved to applicationWillFinishLaunching: to play nicer with other toolkits in the same process. Related to #1317.
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@@ -27,9 +27,14 @@
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#include "internal.h"
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#include <sys/param.h> // For MAXPATHLEN
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
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#define NSEventMaskKeyUp NSKeyUpMask
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#define NSEventModifierFlagCommand NSCommandKeyMask
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#define NSEventModifierFlagControl NSControlKeyMask
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#define NSEventModifierFlagOption NSAlternateKeyMask
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#endif
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// Change to our application bundle's resources directory, if present
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@@ -68,6 +73,111 @@ static void changeToResourcesDirectory(void)
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chdir(resourcesPath);
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}
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
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// localize(d|able), etc. Add a nib to save us this horror.
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//
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static void createMenuBar(void)
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{
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size_t i;
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NSString* appName = nil;
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NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
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NSString* nameKeys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@"CFBundleExecutable",
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};
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// Try to figure out what the calling application is called
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for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
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{
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id name = bundleInfo[nameKeys[i]];
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if (name &&
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[name isKindOfClass:[NSString class]] &&
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![name isEqualToString:@""])
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{
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appName = name;
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break;
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}
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}
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if (!appName)
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{
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char** progname = _NSGetProgname();
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if (progname && *progname)
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appName = @(*progname);
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else
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appName = @"GLFW Application";
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}
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NSMenu* bar = [[NSMenu alloc] init];
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[NSApp setMainMenu:bar];
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NSMenuItem* appMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu* appMenu = [[NSMenu alloc] init];
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[appMenuItem setSubmenu:appMenu];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenu* servicesMenu = [[NSMenu alloc] init];
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[NSApp setServicesMenu:servicesMenu];
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[[appMenu addItemWithTitle:@"Services"
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action:NULL
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keyEquivalent:@""] setSubmenu:servicesMenu];
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[servicesMenu release];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
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[[appMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]
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setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
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[appMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
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action:@selector(terminate:)
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keyEquivalent:@"q"];
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NSMenuItem* windowMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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[bar release];
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NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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[NSApp setWindowsMenu:windowMenu];
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[windowMenuItem setSubmenu:windowMenu];
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[windowMenu addItemWithTitle:@"Minimize"
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItemWithTitle:@"Zoom"
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action:@selector(performZoom:)
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keyEquivalent:@""];
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[windowMenu addItemWithTitle:@"Bring All to Front"
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action:@selector(arrangeInFront:)
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keyEquivalent:@""];
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// TODO: Make this appear at the bottom of the menu (for consistency)
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[[windowMenu addItemWithTitle:@"Enter Full Screen"
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action:@selector(toggleFullScreen:)
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keyEquivalent:@"f"]
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setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
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// to get the application menu working properly.
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SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
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[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
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}
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// Create key code translation tables
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//
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static void createKeyTables(void)
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@@ -291,6 +401,77 @@ static GLFWbool initializeTIS(void)
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@end // GLFWHelper
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@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
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@end
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@implementation GLFWApplicationDelegate
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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_glfwInputWindowCloseRequest(window);
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return NSTerminateCancel;
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}
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- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
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{
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->context.client != GLFW_NO_API)
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[window->context.nsgl.object update];
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}
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_glfwPollMonitorsNS();
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}
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- (void)applicationWillFinishLaunching:(NSNotification *)notification
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{
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if (_glfw.hints.init.ns.menubar)
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{
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// of NSApplicationMain
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if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
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owner:NSApp
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topLevelObjects:&_glfw.ns.nibObjects];
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#else
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[[NSBundle mainBundle] loadNibNamed:@"MainMenu" owner:NSApp];
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#endif
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}
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else
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createMenuBar();
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}
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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[NSApp stop:nil];
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_glfwPlatformPostEmptyEvent();
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}
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- (void)applicationDidHide:(NSNotification *)notification
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{
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int i;
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for (i = 0; i < _glfw.monitorCount; i++)
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_glfwRestoreVideoModeNS(_glfw.monitors[i]);
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}
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@end // GLFWApplicationDelegate
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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@@ -307,6 +488,16 @@ int _glfwPlatformInit(void)
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[NSApplication sharedApplication];
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_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
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if (_glfw.ns.delegate == nil)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Failed to create application delegate");
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return GLFW_FALSE;
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}
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[NSApp setDelegate:_glfw.ns.delegate];
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NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
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{
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if ([event modifierFlags] & NSEventModifierFlagCommand)
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@@ -322,6 +513,10 @@ int _glfwPlatformInit(void)
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if (_glfw.hints.init.ns.chdir)
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changeToResourcesDirectory();
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// Press and Hold prevents some keys from emitting repeated characters
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NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
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[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
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[[NSNotificationCenter defaultCenter]
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addObserver:_glfw.ns.helper
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selector:@selector(selectedKeyboardInputSourceChanged:)
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