Documentation work.

This commit is contained in:
Camilla Berglund
2013-06-05 21:26:40 +02:00
parent 5fd409b679
commit fbfbf3ce07
3 changed files with 19 additions and 12 deletions
+13 -6
View File
@@ -197,14 +197,21 @@ for example pressing the escape key.
@section quick_render Rendering with OpenGL
Once you have a current OpenGL context, you can use OpenGL normally. In this
tutorial, a multi-colored rotating triangle will be rendered. The window size,
needed here by `glViewport` and `glOrtho`, is retrieved using @ref
glfwGetWindowSize. However, if you only need it for updating the viewport when
the window size changes, you can set a window size callback using @ref
glfwSetWindowSizeCallback and call `glViewport` from there.
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
size, needed by this example for `glViewport` and `glOrtho`, is retrieved with
@ref glfwGetFramebufferSize.
@code
void window_size_callback(GLFWwindow* window, int width, int height)
int width, height;
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
@endcode
However, you can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and call `glViewport` from there.
@code
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}