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Moved WGL context logic into OpenGL module.
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@@ -232,6 +232,12 @@ char* _glfwCreateUTF8FromWideString(const WCHAR* source);
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// Time
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void _glfwInitTimer(void);
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// OpenGL support
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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// Fullscreen support
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void _glfwSetVideoMode(int* width, int* height,
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int* bpp, int* refreshRate,
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