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Clean up internal Unicode code point handling
Call code points by their name and store them as uint32_t.
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+2
-2
@@ -919,7 +919,7 @@ void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor);
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void _glfwInputKey(_GLFWwindow* window,
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int key, int scancode, int action, int mods);
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void _glfwInputChar(_GLFWwindow* window,
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unsigned int codepoint, int mods, GLFWbool plain);
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uint32_t codepoint, int mods, GLFWbool plain);
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods);
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void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
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@@ -995,7 +995,7 @@ GLFWbool _glfwInitVulkan(int mode);
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void _glfwTerminateVulkan(void);
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const char* _glfwGetVulkanResultString(VkResult result);
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size_t _glfwEncodeUTF8(char* s, unsigned int ch);
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size_t _glfwEncodeUTF8(char* s, uint32_t codepoint);
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char* _glfw_strdup(const char* source);
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float _glfw_fminf(float a, float b);
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