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Clean up internal Unicode code point handling
Call code points by their name and store them as uint32_t.
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+2
-2
@@ -649,7 +649,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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window->win32.highSurrogate = (WCHAR) wParam;
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else
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{
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unsigned int codepoint = 0;
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uint32_t codepoint = 0;
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if (wParam >= 0xdc00 && wParam <= 0xdfff)
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{
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@@ -683,7 +683,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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return TRUE;
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}
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_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GLFW_TRUE);
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_glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE);
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return 0;
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}
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