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Make remaining tests set viewport in render loop
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@@ -127,8 +127,6 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height);
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glViewport(0, 0, width, height);
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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