Вынес движок рендера в отдельный модуль ввиде статической библиотеки

This commit is contained in:
Jiga228
2025-10-25 20:33:21 +07:00
parent e52df7ef12
commit 29f700d3a5
17 changed files with 217 additions and 118 deletions
+36 -9
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@@ -6,19 +6,46 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR})
# Build mode
set(BUILD_MODE "All" CACHE STRING "Build mode: Engine / Tests / TestGame / All")
set_property(CACHE BUILD_MODE PROPERTY STRINGS "Engine" "Tests" "TestGame" "All")
if(NOT MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
endif()
if(MSVC)
add_compile_options(/GR-)
add_compile_options(/GR-)
else()
add_compile_options(-fno-rtti)
add_compile_options(-fno-rtti)
endif()
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(Core)
add_subdirectory(TestGame)
add_subdirectory(ProjectGenerator)
add_subdirectory(Tests)
if(BUILD_MODE STREQUAL "Engine")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(ProjectGenerator)
elseif(BUILD_MODE STREQUAL "Tests")
add_subdirectory(Tests)
elseif(BUILD_MODE STREQUAL "TestGame")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(TestGame)
elseif(BUILD_MODE STREQUAL "All")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(ProjectGenerator)
add_subdirectory(TestGame)
add_subdirectory(Tests)
endif()
+5 -2
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@@ -6,12 +6,15 @@ file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.h" "*.hpp")
add_library(${CORE_NAME} STATIC ${SRC})
target_compile_features(${CORE_NAME} PRIVATE cxx_std_17)
target_include_directories(${CORE_NAME} PUBLIC
${PROJECT_SOURCE_DIR}/FastRTTI
${PROJECT_SOURCE_DIR}/Delegate
)
target_include_directories(${CORE_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${PROJECT_SOURCE_DIR}/FastRTTI
${PROJECT_SOURCE_DIR}/Delegate
${PROJECT_SOURCE_DIR}/glfw/Include
${PROJECT_SOURCE_DIR}/RenderEngineSDK
${Vulkan_INCLUDE_DIRS}
)
+23 -17
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@@ -3,16 +3,16 @@
#include "SystemCalls.hpp"
#include <exception>
#include <cstring>
#include <fstream>
#include <iostream>
#include <thread>
#include "RenderEngine/RenderEngine.hpp"
#include "RenderEngineBase.hpp"
#include "Game/GameInstance.hpp"
#include "Game/SaveMap/SaveMap.hpp"
extern GameInstance* GameFactory(CoreInstance&);
RenderEngineBase* RenderEngineFactory(CoreInstance& core);
std::shared_ptr<SaveMap> CoreInstance::MainConfig::save()
{
@@ -50,22 +50,31 @@ CoreInstance::CoreInstance()
main_config_.load(std::make_shared<SaveMap>(load_main_config));
if (glfwInit() == GLFW_FALSE)
throw std::runtime_error("Fail init glfw");
// if (glfwInit() == GLFW_FALSE)
// throw std::runtime_error("Fail init glfw");
//
// glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
// glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
// window_ = glfwCreateWindow(800, 600, main_config_.game_name.c_str(), nullptr, nullptr);
// if (window_ == nullptr)
// {
// std::cout << "[!] Init render engine: Fail create window\n";
// return;
// }
// try {
// render_engine_ = new RenderEngine(*this, window_);
// } catch (const std::exception& e)
// {
// std::cout << "[!] Init render engine: " << e.what() << '\n';
// return;
// }
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window_ = glfwCreateWindow(800, 600, main_config_.game_name.c_str(), nullptr, nullptr);
if (window_ == nullptr)
try
{
std::cout << "[!] Init render engine: Fail create window\n";
return;
}
try {
render_engine_ = new RenderEngine(*this, window_);
render_engine_ = RenderEngineFactory(*this);
} catch (const std::exception& e)
{
std::cout << "[!] Init render engine: " << e.what() << '\n';
std::cerr << "[!] Init render engine: " << e.what() << '\n';
return;
}
@@ -86,9 +95,6 @@ CoreInstance::~CoreInstance()
delete game_;
delete render_engine_;
glfwDestroyWindow(window_);
glfwTerminate();
}
void CoreInstance::start()
+3 -3
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@@ -8,7 +8,7 @@
#include "Game/SaveMap/ISave.h"
class SaveMap;
class RenderEngine;
class RenderEngineBase;
class GameInstance;
struct GLFWwindow;
@@ -43,7 +43,7 @@ class CoreInstance {
std::list<Module> modules_;
GLFWwindow* window_ = nullptr;
RenderEngine* render_engine_;
RenderEngineBase* render_engine_;
GameInstance* game_;
bool is_ready = false;
@@ -60,5 +60,5 @@ public:
const std::string& getBaseWorldName() const { return main_config_.base_world; }
const std::string& getGameName() const { return main_config_.game_name; }
GameInstance* GetGameInstance() const { return game_; }
RenderEngine* GetRenderEngine() const { return render_engine_; }
RenderEngineBase* GetRenderEngine() const { return render_engine_; }
};
+2 -4
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@@ -1,9 +1,7 @@
#include "StaticMesh.hpp"
#include "Core/CoreInstance.hpp"
#include "Core/RenderEngine/RenderEngine.hpp"
#include "Game/GameInstance.hpp"
#include "Log/Log.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
@@ -26,11 +24,11 @@ void StaticMesh::load_model(const std::string& model_name)
{
model_name_ = model_name;
SetModelName(model_name);
model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
}
void StaticMesh::OnDestroy()
{
Mesh::OnDestroy();
GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
}
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "Mesh.hpp"
#include "Core/RenderEngine/ModelManager.hpp"
#include "Game/ModelManager.hpp"
GENERATE_META(StaticMesh)
+4 -1
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@@ -5,9 +5,9 @@
#include <chrono>
#include <thread>
#include "ModelManager.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/WorldFactory.hpp"
#include "SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
extern std::vector<WorldFactory> world_factories;
@@ -19,6 +19,8 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
// Init directories
std::filesystem::create_directories(std::filesystem::path("./Resources"));
current_model_manager_ = new ModelManager();
for (auto& factories : world_factories)
{
if (factories.world_name == base_world)
@@ -36,6 +38,7 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
GameInstance::~GameInstance()
{
delete world;
delete current_model_manager_;
}
void GameInstance::start()
+4 -1
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@@ -5,6 +5,7 @@
class CoreInstance;
class World;
class ModelManager;
#define GENERATE_FACTORY_GAME_INSTANCE(Class) \
GameInstance* GameFactory(CoreInstance& core) { return new Class(core); }
@@ -13,11 +14,12 @@ class GameInstance
{
CoreInstance& core;
World* world = nullptr;
ModelManager* current_model_manager_ = nullptr;
std::atomic<bool> is_running = true;
void start();
// Stop call from core
// Stop call from the core
void stop();
public:
// Stop call from game
@@ -29,6 +31,7 @@ public:
World* GetWorld() const { return world; }
CoreInstance& GetCore() const { return core; }
ModelManager* GetCurrentModelManager() const { return current_model_manager_; }
friend class CoreInstance;
};
+17
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@@ -0,0 +1,17 @@
find_package(Vulkan REQUIRED)
file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.hpp" "*.h")
add_library(RenderEngineSDK ${SRC})
target_include_directories(RenderEngineSDK PUBLIC
${PROJECT_SOURCE_DIR}/glfw/Include
${PROJECT_SOURCE_DIR}/Delegate
${PROJECT_SOURCE_DIR}/Core
)
target_link_libraries(RenderEngineSDK PUBLIC
FastRTTI
glfw
Vulkan::Vulkan
)
+24
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@@ -0,0 +1,24 @@
#include "RenderEngineBase.hpp"
#include <stdexcept>
RenderEngineBase::RenderEngineBase()
{
if (!glfwInit())
throw std::runtime_error("Fail init glfw");
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window_ = glfwCreateWindow(800, 600, "UwU Engine", nullptr, nullptr);
if (window_ == nullptr)
throw std::runtime_error("Fail create window");
}
RenderEngineBase::~RenderEngineBase()
{
if (window_ != nullptr)
glfwDestroyWindow(window_);
glfwTerminate();
}
+25
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@@ -0,0 +1,25 @@
#pragma once
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
class CoreInstance;
class RenderEngineBase
{
GLFWwindow* window_ = nullptr;
public:
explicit RenderEngineBase();
virtual ~RenderEngineBase();
virtual void start() = 0;
virtual void stop_render() const = 0;
GLFWwindow* get_window() const { return window_; }
};
#define RENDER_ENGINE_FACTORY_GENERATE(Class) \
RenderEngineBase* RenderEngineFactory(CoreInstance& core) {\
return new Class(core); \
}
+1 -3
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@@ -5,11 +5,9 @@ set(CMAKE_CXX_STANDARD 20)
file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.h" "*.hpp" "*.res" "*.world" "*.conf" "*.frag" "*.vert")
add_executable(${GAME_NAME} ${SRC})
target_link_libraries(${GAME_NAME} PRIVATE Core)
target_link_libraries(${GAME_NAME} PRIVATE Core UwURenderEngine)
target_include_directories(${GAME_NAME} PRIVATE
${PROJECT_SOURCE_DIR}/Core
${PROJECT_SOURCE_DIR}/FastRTTI
${PROJECT_SOURCE_DIR}/Delegate
)
if(MSVC)
+7
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@@ -0,0 +1,7 @@
file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.hpp" "*.h")
add_library(UwURenderEngine ${SRC})
target_include_directories(UwURenderEngine PRIVATE ${PROJECT_SOURCE_DIR}/RenderEngineSDK)
target_link_libraries(UwURenderEngine PRIVATE RenderEngineSDK)
target_compile_features(UwURenderEngine PRIVATE cxx_std_17)
@@ -1,5 +1,6 @@
#include "RenderEngine.hpp"
#include "UwURenderEngine.hpp"
#include <array>
#include <queue>
#include <set>
#include <stdexcept>
@@ -15,7 +16,7 @@
#include "GLFW/glfw3.h"
const std::vector<const char*> RenderEngine::deviceExtensions = {
const std::vector<const char*> UwURenderEngine::deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
@@ -33,14 +34,14 @@ static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
return VK_FALSE;
}
VkResult RenderEngine::enable_layer_validation(const VkDebugUtilsMessengerCreateInfoEXT* create_info)
VkResult UwURenderEngine::enable_layer_validation(const VkDebugUtilsMessengerCreateInfoEXT* create_info)
{
PFN_vkCreateDebugUtilsMessengerEXT debug_creator = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkCreateDebugUtilsMessengerEXT"));
return debug_creator(instance_, create_info, nullptr, &debug_messenger_);
}
#endif
RenderEngine::SwapchainSupportDetails RenderEngine::query_swapchain_details() const
UwURenderEngine::SwapchainSupportDetails UwURenderEngine::query_swapchain_details() const
{
SwapchainSupportDetails details;
@@ -59,7 +60,7 @@ RenderEngine::SwapchainSupportDetails RenderEngine::query_swapchain_details() co
return details;
}
std::vector<const char*> RenderEngine::get_required_extensions()
std::vector<const char*> UwURenderEngine::get_required_extensions()
{
uint32_t extensions_count = 0;
const char** glfw_extension = glfwGetRequiredInstanceExtensions(&extensions_count);
@@ -71,7 +72,7 @@ std::vector<const char*> RenderEngine::get_required_extensions()
return extensions;
}
VkVertexInputBindingDescription RenderEngine::Vertex::get_binding_description()
VkVertexInputBindingDescription UwURenderEngine::Vertex::get_binding_description()
{
VkVertexInputBindingDescription description;
description.binding = 0;
@@ -80,7 +81,7 @@ VkVertexInputBindingDescription RenderEngine::Vertex::get_binding_description()
return description;
}
std::array<VkVertexInputAttributeDescription, 2> RenderEngine::Vertex::get_vertex_attribute_descriptions()
std::array<VkVertexInputAttributeDescription, 2> UwURenderEngine::Vertex::get_vertex_attribute_descriptions()
{
std::array<VkVertexInputAttributeDescription, 2> descriptions;
// Bind vertex loc
@@ -98,7 +99,7 @@ std::array<VkVertexInputAttributeDescription, 2> RenderEngine::Vertex::get_verte
return descriptions;
}
bool RenderEngine::is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface)
bool UwURenderEngine::is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface)
{
VkPhysicalDeviceProperties device_properties;
VkPhysicalDeviceFeatures device_features;
@@ -115,7 +116,7 @@ bool RenderEngine::is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surf
return check_device_extensions_support(device);
}
bool RenderEngine::check_device_extensions_support(VkPhysicalDevice device)
bool UwURenderEngine::check_device_extensions_support(VkPhysicalDevice device)
{
uint32_t extension_count;
VK_CHECK(vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, nullptr));
@@ -139,7 +140,7 @@ bool RenderEngine::check_device_extensions_support(VkPhysicalDevice device)
return true;
}
RenderEngine::QueueFamilyIndices RenderEngine::find_queue_family_indices(VkPhysicalDevice physical_device, VkSurfaceKHR surface)
UwURenderEngine::QueueFamilyIndices UwURenderEngine::find_queue_family_indices(VkPhysicalDevice physical_device, VkSurfaceKHR surface)
{
QueueFamilyIndices queue_family_indices;
@@ -200,7 +201,7 @@ RenderEngine::QueueFamilyIndices RenderEngine::find_queue_family_indices(VkPhysi
return queue_family_indices;
}
VkSurfaceFormatKHR RenderEngine::choose_surface_format(const std::vector<VkSurfaceFormatKHR>& surface_formats)
VkSurfaceFormatKHR UwURenderEngine::choose_surface_format(const std::vector<VkSurfaceFormatKHR>& surface_formats)
{
for (const auto& i : surface_formats)
{
@@ -210,7 +211,7 @@ VkSurfaceFormatKHR RenderEngine::choose_surface_format(const std::vector<VkSurfa
return surface_formats[0];
}
VkPresentModeKHR RenderEngine::choose_present_mode(const std::vector<VkPresentModeKHR>& present_modes, VkPresentModeKHR desired_present_mode)
VkPresentModeKHR UwURenderEngine::choose_present_mode(const std::vector<VkPresentModeKHR>& present_modes, VkPresentModeKHR desired_present_mode)
{
for (const auto& i : present_modes)
{
@@ -220,7 +221,7 @@ VkPresentModeKHR RenderEngine::choose_present_mode(const std::vector<VkPresentMo
return VK_PRESENT_MODE_FIFO_KHR;
}
VkExtent2D RenderEngine::choose_extent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window)
VkExtent2D UwURenderEngine::choose_extent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window)
{
// Здесь вычисляется допустимое разрешение рендера
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max())
@@ -238,7 +239,7 @@ VkExtent2D RenderEngine::choose_extent(const VkSurfaceCapabilitiesKHR& capabilit
}
}
VkShaderModule RenderEngine::create_shader_module(const std::string& code) const
VkShaderModule UwURenderEngine::create_shader_module(const std::string& code) const
{
VkShaderModuleCreateInfo shader_module_info{};
shader_module_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
@@ -250,7 +251,7 @@ VkShaderModule RenderEngine::create_shader_module(const std::string& code) const
return shader_module;
}
void RenderEngine::create_buffer(VkDeviceSize size, VkBufferUsageFlags usage,
void UwURenderEngine::create_buffer(VkDeviceSize size, VkBufferUsageFlags usage,
VkBuffer* buffer, const std::vector<uint32_t>& queue_families)
{
VkBufferCreateInfo buffer_info{};
@@ -274,7 +275,7 @@ void RenderEngine::create_buffer(VkDeviceSize size, VkBufferUsageFlags usage,
VK_CHECK(vkCreateBuffer(device_, &buffer_info, nullptr, buffer));
}
void RenderEngine::allocate_memory(VkBuffer buffer, VkMemoryPropertyFlags property, VkDeviceMemory* device_memory)
void UwURenderEngine::allocate_memory(VkBuffer buffer, VkMemoryPropertyFlags property, VkDeviceMemory* device_memory)
{
VkMemoryRequirements requirements{};
vkGetBufferMemoryRequirements(device_, buffer, &requirements);
@@ -287,7 +288,7 @@ void RenderEngine::allocate_memory(VkBuffer buffer, VkMemoryPropertyFlags proper
VK_CHECK(vkAllocateMemory(device_, &allocate_info, nullptr, device_memory));
}
void RenderEngine::create_instance()
void UwURenderEngine::create_instance()
{
std::vector<const char*> extensions = get_required_extensions();
@@ -324,7 +325,7 @@ void RenderEngine::create_instance()
#endif
}
void RenderEngine::pick_physical_device()
void UwURenderEngine::pick_physical_device()
{
uint32_t device_count = 0;
std::vector<VkPhysicalDevice> devices;
@@ -348,7 +349,7 @@ void RenderEngine::pick_physical_device()
throw std::runtime_error("No suitable device found");
}
void RenderEngine::create_logical_device()
void UwURenderEngine::create_logical_device()
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_, surface_);
@@ -395,12 +396,12 @@ void RenderEngine::create_logical_device()
vkGetDeviceQueue(device_, indices.transfer_family.value(), 0, &transfer_queue_);
}
void RenderEngine::create_swapchain(VkPresentModeKHR desired_present_mode)
void UwURenderEngine::create_swapchain()
{
SwapchainSupportDetails swapchain_support = query_swapchain_details();
VkSurfaceFormatKHR surface_format = choose_surface_format(swapchain_support.formats);
VkPresentModeKHR present_mode = choose_present_mode(swapchain_support.present_modes, desired_present_mode);
VkExtent2D extent = choose_extent(swapchain_support.capabilities, window_);
VkPresentModeKHR present_mode = choose_present_mode(swapchain_support.present_modes, VK_PRESENT_MODE_MAILBOX_KHR);
VkExtent2D extent = choose_extent(swapchain_support.capabilities, get_window());
uint32_t image_count = swapchain_support.capabilities.minImageCount + 1;
if (swapchain_support.capabilities.maxImageCount > 0 && image_count > swapchain_support.capabilities.maxImageCount)
@@ -454,7 +455,7 @@ void RenderEngine::create_swapchain(VkPresentModeKHR desired_present_mode)
swapchain_extent_ = extent;
}
void RenderEngine::create_image_views()
void UwURenderEngine::create_image_views()
{
VkImageViewCreateInfo image_view_info{};
image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
@@ -478,7 +479,7 @@ void RenderEngine::create_image_views()
}
}
void RenderEngine::create_render_pass()
void UwURenderEngine::create_render_pass()
{
VkAttachmentDescription attachment_description{};
attachment_description.format = swapchain_image_format_;
@@ -519,7 +520,7 @@ void RenderEngine::create_render_pass()
VK_CHECK(vkCreateRenderPass(device_, &render_pass_info, nullptr, &render_pass_));
}
void RenderEngine::create_description_set_layout()
void UwURenderEngine::create_description_set_layout()
{
VkDescriptorSetLayoutBinding ubo_layout_binding{};
ubo_layout_binding.binding = 0;
@@ -536,7 +537,7 @@ void RenderEngine::create_description_set_layout()
VK_CHECK(vkCreateDescriptorSetLayout(device_, &ubo_layout_info, nullptr, &ubo_layout_binding_));
}
void RenderEngine::create_uniform_buffers()
void UwURenderEngine::create_uniform_buffers()
{
uniform_buffers_.resize(swapchain_images_.size());
uniform_buffers_memory_.resize(swapchain_images_.size());
@@ -554,7 +555,7 @@ void RenderEngine::create_uniform_buffers()
}
}
void RenderEngine::create_descriptor_pool()
void UwURenderEngine::create_descriptor_pool()
{
VkDescriptorPoolSize pool_size{};
pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
@@ -569,7 +570,7 @@ void RenderEngine::create_descriptor_pool()
VK_CHECK(vkCreateDescriptorPool(device_, &descriptor_pool_info, nullptr, &descriptor_pool_));
}
void RenderEngine::create_descriptor_sets()
void UwURenderEngine::create_descriptor_sets()
{
std::vector<VkDescriptorSetLayout> layouts(swapchain_images_.size(), ubo_layout_binding_);
VkDescriptorSetAllocateInfo descriptor_set_allocate_info{};
@@ -603,7 +604,7 @@ void RenderEngine::create_descriptor_sets()
}
}
void RenderEngine::create_graphics_pipeline()
void UwURenderEngine::create_graphics_pipeline()
{
std::ifstream vertex_shader_file("Shaders/vertex.spv", std::ios::binary);
if (!vertex_shader_file.is_open())
@@ -745,7 +746,7 @@ void RenderEngine::create_graphics_pipeline()
vkDestroyShaderModule(device_, fragment_shader, nullptr);
}
void RenderEngine::create_framebuffers()
void UwURenderEngine::create_framebuffers()
{
framebuffers_.resize(swapchain_images_.size());
@@ -764,7 +765,7 @@ void RenderEngine::create_framebuffers()
}
}
void RenderEngine::create_command_pool()
void UwURenderEngine::create_command_pool()
{
QueueFamilyIndices queue_family_indices = find_queue_family_indices(physical_device_, surface_);
@@ -776,7 +777,7 @@ void RenderEngine::create_command_pool()
VK_CHECK(vkCreateCommandPool(device_, &command_pool_info, nullptr, &command_pool_));
}
uint32_t RenderEngine::find_memory_type(uint32_t typeFilter, VkMemoryPropertyFlags properties) const
uint32_t UwURenderEngine::find_memory_type(uint32_t typeFilter, VkMemoryPropertyFlags properties) const
{
VkPhysicalDeviceMemoryProperties memory_properties{};
vkGetPhysicalDeviceMemoryProperties(physical_device_, &memory_properties);
@@ -790,7 +791,7 @@ uint32_t RenderEngine::find_memory_type(uint32_t typeFilter, VkMemoryPropertyFla
throw std::runtime_error("failed to find suitable memory type!");
}
std::vector<uint32_t> RenderEngine::get_unique_family_indices(const QueueFamilyIndices& indices)
std::vector<uint32_t> UwURenderEngine::get_unique_family_indices(const QueueFamilyIndices& indices)
{
std::set<uint32_t> set_indices = {indices.graphics_family.value(),
indices.present_family.value(),
@@ -803,7 +804,7 @@ std::vector<uint32_t> RenderEngine::get_unique_family_indices(const QueueFamilyI
return arr_indices;
}
void RenderEngine::allocate_vertex_buffer()
void UwURenderEngine::allocate_vertex_buffer()
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_, surface_);
@@ -835,7 +836,7 @@ void RenderEngine::allocate_vertex_buffer()
vkDestroyBuffer(device_, staging_buffer, nullptr);
}
void RenderEngine::allocate_index_buffer()
void UwURenderEngine::allocate_index_buffer()
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_, surface_);
std::set<uint32_t> set_indices = {indices.graphics_family.value(),
@@ -867,7 +868,7 @@ void RenderEngine::allocate_index_buffer()
vkFreeMemory(device_, staging_buffer_memory, nullptr);
}
void RenderEngine::copy_memory(VkBuffer src, VkBuffer dst, VkDeviceSize size)
void UwURenderEngine::copy_memory(VkBuffer src, VkBuffer dst, VkDeviceSize size)
{
QueueFamilyIndices indices = find_queue_family_indices(physical_device_, surface_);
VkCommandPool copy_pool;
@@ -912,7 +913,7 @@ void RenderEngine::copy_memory(VkBuffer src, VkBuffer dst, VkDeviceSize size)
vkDestroyCommandPool(device_, copy_pool, nullptr);
}
void RenderEngine::allocate_command_buffers()
void UwURenderEngine::allocate_command_buffers()
{
command_buffers_.resize(swapchain_images_.size());
@@ -925,7 +926,7 @@ void RenderEngine::allocate_command_buffers()
VK_CHECK(vkAllocateCommandBuffers(device_, &command_buffer_allocate_info, command_buffers_.data()));
}
void RenderEngine::create_sync_objects()
void UwURenderEngine::create_sync_objects()
{
image_available_semaphores_.resize(swapchain_images_.size());
render_finished_semaphores_.resize(swapchain_images_.size());
@@ -946,7 +947,7 @@ void RenderEngine::create_sync_objects()
}
}
void RenderEngine::record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index) const
void UwURenderEngine::record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index) const
{
VkCommandBufferBeginInfo command_buffer_begin_info{};
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
@@ -993,7 +994,7 @@ void RenderEngine::record_command_buffer(VkCommandBuffer command_buffer, uint32_
VK_CHECK(vkEndCommandBuffer(command_buffer));
}
void RenderEngine::update_uniform_buffer(uint32_t current_frame)
void UwURenderEngine::update_uniform_buffer(uint32_t current_frame)
{
static auto start_time = std::chrono::high_resolution_clock::now();
auto current_time = std::chrono::high_resolution_clock::now();
@@ -1006,7 +1007,7 @@ void RenderEngine::update_uniform_buffer(uint32_t current_frame)
memcpy(uniform_buffers_mapped_[current_frame], &ubo, sizeof(ubo));
}
void RenderEngine::draw_frame()
void UwURenderEngine::draw_frame()
{
vkWaitForFences(device_, 1, &in_flight_fences_[current_frame_], VK_TRUE, UINT64_MAX);
vkResetFences(device_, 1, &in_flight_fences_[current_frame_]);
@@ -1046,14 +1047,13 @@ void RenderEngine::draw_frame()
current_frame_ = (current_frame_ + 1) % static_cast<int>(swapchain_images_.size());
}
void RenderEngine::create_surface()
void UwURenderEngine::create_surface()
{
VK_CHECK(glfwCreateWindowSurface(instance_, window_, nullptr, &surface_));
VK_CHECK(glfwCreateWindowSurface(instance_, get_window(), nullptr, &surface_));
}
RenderEngine::RenderEngine(CoreInstance& core, GLFWwindow* window, VkPresentModeKHR desired_present_mode):
core_(core),
window_(window)
UwURenderEngine::UwURenderEngine(CoreInstance& core):
core_(core)
#ifdef _DEBUG
,debug_messenger_(nullptr)
#endif
@@ -1062,7 +1062,7 @@ window_(window)
create_surface();
pick_physical_device();
create_logical_device();
create_swapchain(desired_present_mode);
create_swapchain();
create_image_views();
create_render_pass();
create_description_set_layout();
@@ -1078,7 +1078,7 @@ window_(window)
create_sync_objects();
}
RenderEngine::~RenderEngine()
UwURenderEngine::~UwURenderEngine()
{
vkDeviceWaitIdle(device_);
@@ -1160,22 +1160,22 @@ RenderEngine::~RenderEngine()
vkDestroyInstance(instance_, nullptr);
}
void RenderEngine::start()
void UwURenderEngine::start()
{
World* world = core_.GetGameInstance()->GetWorld();
std::vector<UType::object_ptr<Mesh>> meshes = world->GetActorsByClass<Mesh>();
for (auto& i : meshes)
i->load_model(i->GetModelName());
while (!glfwWindowShouldClose(window_))
while (!glfwWindowShouldClose(get_window()))
{
glfwPollEvents();
draw_frame();
}
}
void RenderEngine::stop_render() const
void UwURenderEngine::stop_render() const
{
if (window_ != nullptr && !glfwWindowShouldClose(window_))
glfwSetWindowShouldClose(window_, true);
if (!glfwWindowShouldClose(get_window()))
glfwSetWindowShouldClose(get_window(), true);
}
@@ -1,19 +1,15 @@
#pragma once
#include <array>
#include <vector>
#include <optional>
#include <string>
#include "RenderEngineBase.hpp"
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <optional>
#include <vector>
#include <string>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "ModelManager.hpp"
#ifdef _DEBUG
#include <assert.h>
#define VK_CHECK(res) assert(res == VK_SUCCESS)
@@ -21,9 +17,7 @@
#define VK_CHECK(res) if ((res) != VK_SUCCESS) throw std::runtime_error("Vulkan error: " + std::to_string(res))
#endif
class CoreInstance;
class RenderEngine
class UwURenderEngine : public RenderEngineBase
{
struct QueueFamilyIndices
{
@@ -68,8 +62,6 @@ class RenderEngine
7, 6, 5, 5, 4, 7,
4, 5, 1, 1, 0, 4
};
ModelManager model_manager_;
static const std::vector<const char*> deviceExtensions;
@@ -77,8 +69,6 @@ class RenderEngine
CoreInstance& core_;
GLFWwindow* window_;
VkInstance instance_ = VK_NULL_HANDLE;
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
@@ -136,7 +126,7 @@ class RenderEngine
void create_surface();
void pick_physical_device();
void create_logical_device();
void create_swapchain(VkPresentModeKHR desired_present_mode);
void create_swapchain();
void create_image_views();
void create_render_pass();
void create_description_set_layout();
@@ -157,14 +147,12 @@ class RenderEngine
void draw_frame();
public:
// Can throw the exception
RenderEngine(CoreInstance& core, GLFWwindow* window, VkPresentModeKHR desired_present_mode = VK_PRESENT_MODE_MAILBOX_KHR);
~RenderEngine();
UwURenderEngine(CoreInstance& core);
~UwURenderEngine() override;
void start();
void stop_render() const;
void start() override;
void stop_render() const override;
[[nodiscard]]
GLFWwindow* get_window() const { return window_; }
};
ModelManager* GetActiveModelManager() { return &model_manager_; }
};
RENDER_ENGINE_FACTORY_GENERATE(UwURenderEngine)