Вынес движок рендера в отдельный модуль ввиде статической библиотеки
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@@ -1,9 +1,7 @@
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#include "StaticMesh.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Core/RenderEngine/RenderEngine.hpp"
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#include "Game/GameInstance.hpp"
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#include "Log/Log.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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@@ -26,11 +24,11 @@ void StaticMesh::load_model(const std::string& model_name)
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{
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model_name_ = model_name;
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SetModelName(model_name);
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model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
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model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
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}
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void StaticMesh::OnDestroy()
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{
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Mesh::OnDestroy();
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GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
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GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Mesh.hpp"
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#include "Core/RenderEngine/ModelManager.hpp"
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#include "Game/ModelManager.hpp"
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GENERATE_META(StaticMesh)
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@@ -5,9 +5,9 @@
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#include <chrono>
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#include <thread>
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#include "ModelManager.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Game/WorldFactory.hpp"
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#include "SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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extern std::vector<WorldFactory> world_factories;
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@@ -19,6 +19,8 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
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// Init directories
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std::filesystem::create_directories(std::filesystem::path("./Resources"));
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current_model_manager_ = new ModelManager();
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for (auto& factories : world_factories)
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{
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if (factories.world_name == base_world)
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@@ -36,6 +38,7 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
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GameInstance::~GameInstance()
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{
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delete world;
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delete current_model_manager_;
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}
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void GameInstance::start()
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@@ -5,6 +5,7 @@
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class CoreInstance;
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class World;
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class ModelManager;
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#define GENERATE_FACTORY_GAME_INSTANCE(Class) \
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GameInstance* GameFactory(CoreInstance& core) { return new Class(core); }
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@@ -13,11 +14,12 @@ class GameInstance
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{
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CoreInstance& core;
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World* world = nullptr;
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ModelManager* current_model_manager_ = nullptr;
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std::atomic<bool> is_running = true;
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void start();
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// Stop call from core
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// Stop call from the core
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void stop();
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public:
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// Stop call from game
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@@ -29,6 +31,7 @@ public:
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World* GetWorld() const { return world; }
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CoreInstance& GetCore() const { return core; }
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ModelManager* GetCurrentModelManager() const { return current_model_manager_; }
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friend class CoreInstance;
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};
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@@ -0,0 +1,107 @@
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#include "ModelManager.hpp"
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#include "Log/Log.hpp"
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ModelManager::StaticModel::StaticModel(const std::vector<Voxel>& voxels, std::string name):
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name_(std::move(name)),
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voxels_(voxels)
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{
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glm::ivec3 sum_moments{0, 0, 0};
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int sum_masses = 0;
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for (auto& i : voxels_)
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{
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sum_moments += glm::ivec3{i.loc.x * i.mass, i.loc.y * i.mass, i.loc.z * i.mass};
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sum_masses += i.mass;
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}
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if(sum_masses != 0)
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sum_moments /= sum_masses;
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else if (!voxels_.empty())
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{
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sum_moments.x /= static_cast<int>(voxels_.size());
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sum_moments.y /= static_cast<int>(voxels_.size());
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sum_moments.z /= static_cast<int>(voxels_.size());
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}
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mass_center_ = sum_moments;
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}
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ModelManager::StaticModel::~StaticModel()
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{
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OnDestroy.Call(name_);
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}
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ModelManager::owner_counter::owner_counter(const owner_counter& other) : counter(other.counter.load()), model(other.model)
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{
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}
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unsigned int ModelManager::FNV1aHash(const char* buf)
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{
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unsigned int h_val = 0x811c9dc5;
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while (*buf)
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{
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h_val ^= static_cast<unsigned int>(*buf++);
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h_val *= 0x01000193;
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}
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return h_val;
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}
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void ModelManager::OnDestroySometimeModelCaller(const std::string& name)
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{
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Loging::Log("Free model: " + name);
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OnDestroySometimeModel.Call(name);
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}
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ModelManager::~ModelManager()
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{
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for (const auto& [it, counter] : models)
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{
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counter.model->OnDestroy.unbind(this, &ModelManager::OnDestroySometimeModelCaller);
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}
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models.clear();
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}
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ModelManager::StaticModel* ModelManager::LoadModel(const std::string& name)
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{
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if (name.empty())
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return nullptr;
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unsigned int hash = FNV1aHash(name.c_str());
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auto counter = models.find(hash);
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if (counter != models.cend())
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{
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++counter->second.counter;
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return counter->second.model;
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}
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Loging::Log("Load new model: " + name);
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std::vector<Voxel> model_data;
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// Load model_data
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owner_counter new_counter;
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new_counter.counter.store(1);
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new_counter.model = new StaticModel(model_data, name);
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new_counter.model->OnDestroy.bind(this, &ModelManager::OnDestroySometimeModelCaller);
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models.try_emplace(hash, new_counter);
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OnLoadSometimeModel.Call(new_counter.model);
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return new_counter.model;
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}
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void ModelManager::FreeModel(const std::string& name)
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{
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if (name.empty())
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return;
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unsigned int hash = FNV1aHash(name.c_str());
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auto counter = models.find(hash);
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--counter->second.counter;
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StaticModel* model = counter->second.model;
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if (counter->second.counter.load() == 0)
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{
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models.erase(hash);
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delete model;
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}
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}
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@@ -0,0 +1,58 @@
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#pragma once
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#include <unordered_map>
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#include <vector>
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#include <string>
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#include <Delegate/Delegate.h>
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#include <glm/glm.hpp>
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class ModelManager
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{
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public:
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struct Voxel
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{
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glm::vec3 loc, color;
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int mass;
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};
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class StaticModel
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{
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std::string name_;
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std::vector<Voxel> voxels_;
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glm::vec3 mass_center_;
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public:
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Delegate<const std::string&> OnDestroy;
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StaticModel(const std::vector<Voxel>& voxels, std::string name);
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~StaticModel();
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const std::vector<Voxel>& GetVoxels() const { return voxels_; }
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glm::vec3 GetMassCenter() const { return mass_center_; }
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const std::string& GetName() const { return name_; }
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};
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struct owner_counter
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{
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std::atomic_ullong counter;
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StaticModel* model;
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owner_counter() = default;
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owner_counter(const owner_counter& other);
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};
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private:
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std::unordered_map<unsigned int, owner_counter> models;
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static unsigned int FNV1aHash (const char *buf);
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void OnDestroySometimeModelCaller(const std::string& name);
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public:
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Delegate<std::string> OnDestroySometimeModel;
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Delegate<StaticModel*> OnLoadSometimeModel;
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~ModelManager();
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StaticModel* LoadModel(const std::string& name);
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void FreeModel(const std::string& name);
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};
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