Вынес движок рендера в отдельный модуль ввиде статической библиотеки

This commit is contained in:
Jiga228
2025-10-25 20:33:21 +07:00
parent e52df7ef12
commit 29f700d3a5
17 changed files with 217 additions and 118 deletions
+2 -4
View File
@@ -1,9 +1,7 @@
#include "StaticMesh.hpp"
#include "Core/CoreInstance.hpp"
#include "Core/RenderEngine/RenderEngine.hpp"
#include "Game/GameInstance.hpp"
#include "Log/Log.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
@@ -26,11 +24,11 @@ void StaticMesh::load_model(const std::string& model_name)
{
model_name_ = model_name;
SetModelName(model_name);
model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
}
void StaticMesh::OnDestroy()
{
Mesh::OnDestroy();
GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
}
+1 -1
View File
@@ -1,7 +1,7 @@
#pragma once
#include "Mesh.hpp"
#include "Core/RenderEngine/ModelManager.hpp"
#include "Game/ModelManager.hpp"
GENERATE_META(StaticMesh)