Вынес движок рендера в отдельный модуль ввиде статической библиотеки
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@@ -1,9 +1,7 @@
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#include "StaticMesh.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Core/RenderEngine/RenderEngine.hpp"
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#include "Game/GameInstance.hpp"
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#include "Log/Log.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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@@ -26,11 +24,11 @@ void StaticMesh::load_model(const std::string& model_name)
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{
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model_name_ = model_name;
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SetModelName(model_name);
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model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
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model_ = GetWorld()->GetGameInstance().GetCurrentModelManager()->LoadModel(model_name);
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}
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void StaticMesh::OnDestroy()
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{
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Mesh::OnDestroy();
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GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
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GetWorld()->GetGameInstance().GetCurrentModelManager()->FreeModel(model_name_);
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Mesh.hpp"
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#include "Core/RenderEngine/ModelManager.hpp"
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#include "Game/ModelManager.hpp"
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GENERATE_META(StaticMesh)
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