Вынес движок рендера в отдельный модуль ввиде статической библиотеки
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@@ -5,6 +5,7 @@
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class CoreInstance;
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class World;
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class ModelManager;
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#define GENERATE_FACTORY_GAME_INSTANCE(Class) \
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GameInstance* GameFactory(CoreInstance& core) { return new Class(core); }
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@@ -13,11 +14,12 @@ class GameInstance
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{
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CoreInstance& core;
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World* world = nullptr;
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ModelManager* current_model_manager_ = nullptr;
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std::atomic<bool> is_running = true;
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void start();
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// Stop call from core
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// Stop call from the core
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void stop();
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public:
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// Stop call from game
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@@ -29,6 +31,7 @@ public:
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World* GetWorld() const { return world; }
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CoreInstance& GetCore() const { return core; }
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ModelManager* GetCurrentModelManager() const { return current_model_manager_; }
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friend class CoreInstance;
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};
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