Вынес движок рендера в отдельный модуль ввиде статической библиотеки
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@@ -5,11 +5,9 @@ set(CMAKE_CXX_STANDARD 20)
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file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.h" "*.hpp" "*.res" "*.world" "*.conf" "*.frag" "*.vert")
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add_executable(${GAME_NAME} ${SRC})
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target_link_libraries(${GAME_NAME} PRIVATE Core)
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target_link_libraries(${GAME_NAME} PRIVATE Core UwURenderEngine)
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target_include_directories(${GAME_NAME} PRIVATE
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${PROJECT_SOURCE_DIR}/Core
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${PROJECT_SOURCE_DIR}/FastRTTI
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${PROJECT_SOURCE_DIR}/Delegate
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)
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if(MSVC)
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