Fix model manager. It's version stable for model manager

This commit is contained in:
Jiga228
2025-10-18 14:48:33 +07:00
parent 0ec86e3de8
commit cafad47679
6 changed files with 105 additions and 15 deletions
+44 -10
View File
@@ -1,5 +1,7 @@
#include "ModelManager.hpp"
#include "Log/Log.hpp"
ModelManager::StaticModel::StaticModel(const std::vector<Voxel>& voxels, std::string name):
name_(std::move(name)),
voxels_(voxels)
@@ -30,6 +32,10 @@ ModelManager::StaticModel::~StaticModel()
OnDestroy.Call(name_);
}
ModelManager::owner_counter::owner_counter(const owner_counter& other) : counter(other.counter.load()), model(other.model)
{
}
unsigned int ModelManager::FNV1aHash(const char* buf)
{
unsigned int h_val = 0x811c9dc5;
@@ -45,29 +51,57 @@ unsigned int ModelManager::FNV1aHash(const char* buf)
void ModelManager::OnDestroySometimeModelCaller(const std::string& name)
{
Log("Free model: " + name);
OnDestroySometimeModel.Call(name);
}
ModelManager::~ModelManager()
{
for (const auto& [it, model] : models)
for (const auto& [it, counter] : models)
{
model->OnDestroy.unbind(this, &ModelManager::OnDestroySometimeModelCaller);
counter.model->OnDestroy.unbind(this, &ModelManager::OnDestroySometimeModelCaller);
}
models.clear();
}
std::shared_ptr<ModelManager::StaticModel> ModelManager::LoadModel(const std::string& name)
ModelManager::StaticModel* ModelManager::LoadModel(const std::string& name)
{
if (name.empty())
return nullptr;
unsigned int hash = FNV1aHash(name.c_str());
auto model = models.find(hash);
if (model != models.cend())
return model->second;
auto counter = models.find(hash);
if (counter != models.cend())
{
++counter->second.counter;
return counter->second.model;
}
Log("Load new model: " + name);
std::vector<Voxel> model_data;
// Load model_data
auto newModel = std::make_shared<StaticModel>(model_data, name);
newModel->OnDestroy.bind(this, &ModelManager::OnDestroySometimeModelCaller);
models[hash] = newModel;
return models[hash];
owner_counter new_counter;
new_counter.counter.store(1);
new_counter.model = new StaticModel(model_data, name);
new_counter.model->OnDestroy.bind(this, &ModelManager::OnDestroySometimeModelCaller);
models.try_emplace(hash, new_counter);
return new_counter.model;
}
void ModelManager::FreeModel(const std::string& name)
{
if (name.empty())
return;
unsigned int hash = FNV1aHash(name.c_str());
auto counter = models.find(hash);
--counter->second.counter;
StaticModel* model = counter->second.model;
if (counter->second.counter.load() == 0)
{
models.erase(hash);
delete model;
}
}
+12 -2
View File
@@ -29,10 +29,19 @@ public:
glm::vec3 GetMassCenter() const { return mass_center_; }
const std::string& GetName() const { return name_; }
};
struct owner_counter
{
std::atomic_ullong counter;
StaticModel* model;
owner_counter() = default;
owner_counter(const owner_counter& other);
};
private:
std::unordered_map<unsigned int, std::shared_ptr<StaticModel>> models;
std::unordered_map<unsigned int, owner_counter> models;
static unsigned int FNV1aHash (const char *buf);
@@ -43,5 +52,6 @@ public:
~ModelManager();
std::shared_ptr<StaticModel> LoadModel(const std::string& name);
StaticModel* LoadModel(const std::string& name);
void FreeModel(const std::string& name);
};
+12 -2
View File
@@ -1,7 +1,11 @@
#include "StaticMesh.hpp"
#include "Core/CoreInstance.hpp"
#include "Core/RenderEngine/RenderEngine.hpp"
#include "Game/GameInstance.hpp"
#include "Log/Log.hpp"
#include "Game/SaveMap/SaveMap.hpp"
#include "Game/World/World.hpp"
StaticMesh::StaticMesh()
{
@@ -20,7 +24,13 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
void StaticMesh::load_model(const std::string& model_name)
{
model_name_ = model_name;
SetModelName(model_name);
// TODO
Message("Load mesh: " + model_name);
model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
}
void StaticMesh::OnDestroy()
{
Mesh::OnDestroy();
GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
}
+5
View File
@@ -1,10 +1,14 @@
#pragma once
#include "Mesh.hpp"
#include "Core/RenderEngine/ModelManager.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
std::string model_name_;
ModelManager::StaticModel* model_ = nullptr;
public:
StaticMesh();
@@ -14,4 +18,5 @@ public:
#pragma endregion
void load_model(const std::string& model_name) override;
void OnDestroy() override;
};
+2
View File
@@ -8,6 +8,8 @@ World::World(GameInstance& game_instance) : game_instance(game_instance)
World::~World()
{
for (auto& i : actors_map)
i.second->OnDestroy();
actors_map.clear();
}
+30 -1
View File
@@ -3,7 +3,7 @@
"dtime": 5.000000,
"Parent parameters": {
"Class name":"World",
"vsActorsIDs": ["TestMesh1"],
"vsActorsIDs": ["TestMesh1","TestMesh2"],
"loActors": [
{
"Class name": "StaticMesh",
@@ -33,6 +33,35 @@
"tags":[]
}
}
},
{
"Class name": "StaticMesh",
"Parent parameters": {
"Class name": "Mesh",
"smodel_name_": "TestModel",
"Parent parameters": {
"Class name":"Actor",
"oloc": {
"Class name":"Vector3D",
"dx":0.0,
"dy":-1.0,
"dz":1.0
},
"orot": {
"Class name":"Vector3D",
"dx":0.0,
"dy":0.0,
"dz":0.0
},
"oscale": {
"Class name": "Vector3D",
"dx": 1.0,
"dy": 1.0,
"dz": 1.0
},
"tags":[]
}
}
}
]
}