Fix model manager. It's version stable for model manager
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@@ -1,7 +1,11 @@
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#include "StaticMesh.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Core/RenderEngine/RenderEngine.hpp"
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#include "Game/GameInstance.hpp"
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#include "Log/Log.hpp"
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#include "Game/SaveMap/SaveMap.hpp"
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#include "Game/World/World.hpp"
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StaticMesh::StaticMesh()
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{
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@@ -20,7 +24,13 @@ void StaticMesh::load(std::shared_ptr<SaveMap> save)
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void StaticMesh::load_model(const std::string& model_name)
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{
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model_name_ = model_name;
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SetModelName(model_name);
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// TODO
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Message("Load mesh: " + model_name);
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model_ = GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->LoadModel(model_name);
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}
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void StaticMesh::OnDestroy()
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{
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Mesh::OnDestroy();
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GetWorld()->GetGameInstance().GetCore().GetRenderEngine()->GetActiveModelManager()->FreeModel(model_name_);
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}
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@@ -1,10 +1,14 @@
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#pragma once
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#include "Mesh.hpp"
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#include "Core/RenderEngine/ModelManager.hpp"
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GENERATE_META(StaticMesh)
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class StaticMesh : public Mesh
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{
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std::string model_name_;
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ModelManager::StaticModel* model_ = nullptr;
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public:
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StaticMesh();
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@@ -14,4 +18,5 @@ public:
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#pragma endregion
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void load_model(const std::string& model_name) override;
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void OnDestroy() override;
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};
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