68 lines
2.4 KiB
CMake
68 lines
2.4 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project("UwU Engine" VERSION 0.1.0)
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set(OUTPUT_DIR ${CMAKE_BINARY_DIR}/bin)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR})
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# Build mode
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set(BUILD_MODE "All" CACHE STRING "Build mode: Engine / Tests / TestGame / All")
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set_property(CACHE BUILD_MODE PROPERTY STRINGS "Engine" "Tests" "TestGame" "All")
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if(NOT MSVC)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
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endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Release" OR NOT CMAKE_BUILD_TYPE)
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if(MSVC)
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# Оптимизации для Microsoft Visual C++
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Oi /Ot /GL /Gw /arch:AVX2")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /LTCG")
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set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS_RELEASE} /LTCG")
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
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# Оптимизации для GCC и Clang (у них одинаковый синтаксический синтаксис флагов)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native -flto -fomit-frame-pointer")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -flto")
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endif()
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endif()
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#if(MSVC)
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# add_compile_options(/GR-)
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#else()
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# add_compile_options(-fno-rtti)
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#endif()
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if(BUILD_MODE STREQUAL "Engine")
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add_subdirectory(FastRTTI)
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add_subdirectory(glfw)
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add_subdirectory(RenderEngineSDK)
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add_subdirectory(UwURenderEngine)
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add_subdirectory(Core)
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add_subdirectory(ProjectGenerator)
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elseif(BUILD_MODE STREQUAL "Tests")
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add_subdirectory(Tests)
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elseif(BUILD_MODE STREQUAL "TestGame")
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add_subdirectory(FastRTTI)
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add_subdirectory(glfw)
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add_subdirectory(RenderEngineSDK)
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add_subdirectory(UwURenderEngine)
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add_subdirectory(Core)
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add_subdirectory(TestGame)
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elseif(BUILD_MODE STREQUAL "All")
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add_subdirectory(FastRTTI)
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add_subdirectory(glfw)
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add_subdirectory(RenderEngineSDK)
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add_subdirectory(UwURenderEngine)
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add_subdirectory(Core)
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add_subdirectory(ProjectGenerator)
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add_subdirectory(TestGame)
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add_subdirectory(Tests)
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endif()
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