Files
UwU-Engine/Core/Game/SaveMap/ISave.h
T

13 lines
257 B
C++

#pragma once
#include <memory>
class SaveMap;
class ISave : public std::enable_shared_from_this<ISave>
{
public:
virtual ~ISave() = default;
virtual std::shared_ptr<SaveMap> save() = 0;
virtual void load(std::shared_ptr<SaveMap> save) = 0;
};