Files
UwU-Engine/Core/Game/ModelManager.hpp
T

58 lines
1.3 KiB
C++

#pragma once
#include <unordered_map>
#include <vector>
#include <string>
#include <Delegate/Delegate.h>
#include <glm/glm.hpp>
class ModelManager
{
public:
struct Voxel
{
glm::vec3 loc, color;
int mass;
};
class StaticModel
{
std::string name_;
std::vector<Voxel> voxels_;
glm::vec3 mass_center_;
public:
Delegate<const std::string&> OnDestroy;
StaticModel(const std::vector<Voxel>& voxels, std::string name);
~StaticModel();
const std::vector<Voxel>& GetVoxels() const { return voxels_; }
glm::vec3 GetMassCenter() const { return mass_center_; }
const std::string& GetName() const { return name_; }
};
struct owner_counter
{
std::atomic_ullong counter;
StaticModel* model;
owner_counter() = default;
owner_counter(const owner_counter& other);
};
private:
std::unordered_map<unsigned int, owner_counter> models;
static unsigned int FNV1aHash (const char *buf);
void OnDestroySometimeModelCaller(const std::string& name);
public:
Delegate<std::string> OnDestroySometimeModel;
Delegate<StaticModel*> OnLoadSometimeModel;
~ModelManager();
StaticModel* LoadModel(const std::string& name);
void FreeModel(const std::string& name);
};