Files
UwU-Engine/UwURenderEngine/RenderEngine/VkObjects/RenderPass.hpp
T

20 lines
409 B
C++

#pragma once
#include <vulkan/vulkan.h>
namespace VkObjects
{
class Swapchain;
class Device;
class RenderPass final
{
const Device& device_;
VkRenderPass render_pass_;
public:
explicit RenderPass(const Device& device, const Swapchain& swapchain);
~RenderPass();
inline VkRenderPass get_native() const { return render_pass_; }
};
}