Files
UwU-Engine/CMakeLists.txt
T

68 lines
2.4 KiB
CMake

cmake_minimum_required(VERSION 3.14)
project("UwU Engine" VERSION 0.1.0)
set(OUTPUT_DIR ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_DIR})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_DIR})
# Build mode
set(BUILD_MODE "All" CACHE STRING "Build mode: Engine / Tests / TestGame / All")
set_property(CACHE BUILD_MODE PROPERTY STRINGS "Engine" "Tests" "TestGame" "All")
if(NOT MSVC)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Release" OR NOT CMAKE_BUILD_TYPE)
if(MSVC)
# Оптимизации для Microsoft Visual C++
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Oi /Ot /GL /Gw /arch:AVX2")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /LTCG")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS_RELEASE} /LTCG")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
# Оптимизации для GCC и Clang (у них одинаковый синтаксический синтаксис флагов)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native -flto -fomit-frame-pointer")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -flto")
endif()
endif()
#if(MSVC)
# add_compile_options(/GR-)
#else()
# add_compile_options(-fno-rtti)
#endif()
if(BUILD_MODE STREQUAL "Engine")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(ProjectGenerator)
elseif(BUILD_MODE STREQUAL "Tests")
add_subdirectory(Tests)
elseif(BUILD_MODE STREQUAL "TestGame")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(TestGame)
elseif(BUILD_MODE STREQUAL "All")
add_subdirectory(FastRTTI)
add_subdirectory(glfw)
add_subdirectory(RenderEngineSDK)
add_subdirectory(UwURenderEngine)
add_subdirectory(Core)
add_subdirectory(ProjectGenerator)
add_subdirectory(TestGame)
add_subdirectory(Tests)
endif()