Files
UwU-Engine/UwURenderEngine/RenderEngine/VkObjects/DescriptorSetLayout.hpp
T

19 lines
406 B
C++

#pragma once
#include <vulkan/vulkan.h>
namespace VkObjects
{
class Device;
class DescriptorSetLayout
{
VkDescriptorSetLayout layout_binding_ = nullptr;
const Device& device_;
public:
DescriptorSetLayout(const Device& device);
~DescriptorSetLayout();
inline VkDescriptorSetLayout get_native() const { return layout_binding_; }
};
}