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UwU-Engine/Core/Game/SaveMap/SaveMap.hpp
T
2025-10-17 21:39:30 +07:00

85 lines
4.0 KiB
C++

#pragma once
#include "ISave.h"
#include "Types/object_ptr.hpp"
#include <unordered_map>
#include <memory>
#include <string>
#include <vector>
#include <list>
class SaveMap final
{
std::string class_name;
std::shared_ptr<SaveMap> parent_;
// Индивидуальные значения
std::unordered_map<std::string, long long> save_long;
std::unordered_map<std::string, double> save_double;
std::unordered_map<std::string, std::string> save_string;
std::unordered_map<std::string, UType::object_ptr<ISave>> save_objects;
// Массивы
std::unordered_map<std::string, std::vector<long long>> save_vector_integer;
std::unordered_map<std::string, std::vector<double>> save_vector_double;
std::unordered_map<std::string, std::vector<UType::object_ptr<ISave>>> save_vector_objects;
std::unordered_map<std::string, std::vector<std::string>> save_vector_strings;
// Связаные списки
std::unordered_map<std::string, std::list<long long>> save_list_integer;
std::unordered_map<std::string, std::list<double>> save_list_double;
std::unordered_map<std::string, std::list<UType::object_ptr<ISave>>> save_list_objects;
std::unordered_map<std::string, std::list<std::string>> save_list_strings;
static ISave* MakeObjectByName(const std::string& name);
public:
// Создаёт пустой объект для заполнения
SaveMap(const char* class_name);
// Токенезирут JSON строку
SaveMap(const std::string& json_data);
// Коприрование
SaveMap(SaveMap& save_map);
// Перемещение
SaveMap(SaveMap&& save_map) noexcept;
// Методы созранения значений
std::shared_ptr<SaveMap> SaveInteger(const char* name, int value) noexcept;
std::shared_ptr<SaveMap> SaveDouble(const char* name, double value) noexcept;
std::shared_ptr<SaveMap> SaveString(const char* name, const std::string& value) noexcept;
std::shared_ptr<SaveMap> SaveObject(const char* name, UType::object_ptr<ISave> object) noexcept;
std::shared_ptr<SaveMap> SaveVectorInteger(const char* name, std::vector<long long>&& value) noexcept;
std::shared_ptr<SaveMap> SaveVectorDouble(const char* name, std::vector<double>&& value) noexcept;
std::shared_ptr<SaveMap> SaveVectorStrings(const char* name, std::vector<std::string>&& value) noexcept;
std::shared_ptr<SaveMap> SaveVectorObject(const char* name, std::vector<UType::object_ptr<ISave>>&& value) noexcept;
std::shared_ptr<SaveMap> SaveListInteger(const char* name, std::list<long long>&& value) noexcept;
std::shared_ptr<SaveMap> SaveListDouble(const char* name, std::list<double>&& value) noexcept;
std::shared_ptr<SaveMap> SaveListStrings(const char* name, std::list<std::string>&& value) noexcept;
std::shared_ptr<SaveMap> SaveListObject(const char* name, std::list<UType::object_ptr<ISave>>&& value) noexcept;
// Методы получения значенй
long long GetInteger(const char* name);
double GetDouble(const char* name);
std::string GetString(const char* name);
UType::object_ptr<ISave> GetObject(const char* name);
std::vector<long long>& GetVectorInteger(const char* name);
std::vector<double>& GetVectorDouble(const char* name);
std::vector<std::string> GetVectorString(const char* name);
std::vector<UType::object_ptr<ISave>>& GetVectorObject(const char* name);
std::list<long long>& GetListInteger(const char* name);
std::list<double>& GetListDouble(const char* name);
std::list<std::string>& GetListString(const char* name);
std::list<UType::object_ptr<ISave>>& GetListObject(const char* name);
std::shared_ptr<SaveMap> getParent() const { return parent_; }
const std::string& getClassName() const { return class_name; }
// Собирает все токены в JSON объект
std::string serialize() noexcept;
std::shared_ptr<SaveMap> connect_to(const std::shared_ptr<SaveMap>& parent);
static std::string CleaningJSON(const std::string& json_data);
};